Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* ApplyDamageTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/events/EventBus.h>
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#include "../../lib/events/ApplyDamage.h"
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2023-10-23 15:05:38 +02:00
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../mock/mock_Environment.h"
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#include "../mock/mock_battle_Unit.h"
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namespace test
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{
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using namespace ::testing;
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using namespace ::events;
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class ListenerMock
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{
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public:
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MOCK_METHOD1(beforeEvent, void(ApplyDamage &));
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MOCK_METHOD1(afterEvent, void(const ApplyDamage &));
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};
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class ApplyDamageTest : public Test
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{
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public:
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EventBus eventBus;
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ListenerMock listener;
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StrictMock<EnvironmentMock> environmentMock;
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std::shared_ptr<StrictMock<UnitMock>> targetMock;
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protected:
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void SetUp() override
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{
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targetMock = std::make_shared<StrictMock<UnitMock>>();
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}
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};
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//this should be the only subscription test for events, just in case cross-binary subscription breaks
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TEST_F(ApplyDamageTest, Subscription)
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{
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auto subscription1 = eventBus.subscribeBefore<ApplyDamage>(std::bind(&ListenerMock::beforeEvent, &listener, _1));
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auto subscription2 = eventBus.subscribeAfter<ApplyDamage>(std::bind(&ListenerMock::afterEvent, &listener, _1));
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EXPECT_CALL(listener, beforeEvent(_)).Times(1);
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EXPECT_CALL(listener, afterEvent(_)).Times(1);
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BattleStackAttacked pack;
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CApplyDamage event(&environmentMock, &pack, targetMock);
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eventBus.executeEvent(event);
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}
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}
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