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vcmi/debian/control

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Source: vcmi
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Section: games
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Priority: optional
2013-03-02 00:51:38 +03:00
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev, libtbb2-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev, libenet-dev, qttools5-dev
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Standards-Version: 3.9.1
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Homepage: http://vcmi.eu
Vcs-Git: git://github.com/vcmi/vcmi.git
Vcs-Browser: https://github.com/vcmi/vcmi
Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
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Description: Rewrite of the Heroes of Might and Magic 3 engine
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The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.
Package: vcmi-dbg
Architecture: any
Section: debug
Depends: vcmi (= ${binary:Version}), ${misc:Depends}
Description: Debug symbols for vcmi package