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vcmi/launcher/lobby/lobby_moc.h

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#ifndef LOBBY_MOC_H
#define LOBBY_MOC_H
#include <QWidget>
#include <QTcpSocket>
#include <QAbstractSocket>
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class ProtocolError: public std::runtime_error
{
public:
ProtocolError(const char * w): std::runtime_error(w) {}
};
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enum ProtocolConsts
{
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//client consts
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GREETING, USERNAME, MESSAGE, VERSION, CREATE, JOIN, LEAVE, READY,
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//server consts
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SESSIONS, CREATED, JOINED, KICKED, SRVERROR, CHAT, START, STATUS, HOST
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};
const QMap<ProtocolConsts, QString> ProtocolStrings
{
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//client consts
{GREETING, "<GREETINGS>%1<VER>%2"},
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{USERNAME, "<USER>%1"},
{MESSAGE, "<MSG>%1"},
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{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3"},
{JOIN, "<JOIN>%1<PSWD>%2"},
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{LEAVE, "<LEAVE>%1"}, //session
{READY, "<READY>%1"}, //session
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//server consts
{CREATED, "CREATED"},
{SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected
{JOINED, "JOIN"}, //session_name:username
{KICKED, "KICK"}, //session_name:username
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{START, "START"}, //session_name:uuid
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{HOST, "HOST"}, //host_uuid:players_count
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{STATUS, "STATUS"}, //joined_players:player_name:is_ready
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{SRVERROR, "ERROR"},
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{CHAT, "MSG"} //username:message
};
class ServerCommand
{
public:
ServerCommand(ProtocolConsts, const QStringList & arguments);
const ProtocolConsts command;
const QStringList arguments;
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};
class SocketLobby : public QObject
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{
Q_OBJECT
public:
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explicit SocketLobby(QObject *parent = 0);
void connectServer(const QString & host, int port, const QString & username);
void disconnectServer();
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void requestNewSession(const QString & session, int totalPlayers, const QString & pswd);
void requestJoinSession(const QString & session, const QString & pswd);
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void requestLeaveSession(const QString & session);
void requestReadySession(const QString & session);
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void send(const QString &);
signals:
void text(QString);
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void receive(QString);
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void disconnect();
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public slots:
void connected();
void disconnected();
void bytesWritten(qint64 bytes);
void readyRead();
private:
QTcpSocket *socket;
bool isConnected = false;
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QString username;
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};
namespace Ui {
class Lobby;
}
class Lobby : public QWidget
{
Q_OBJECT
public:
explicit Lobby(QWidget *parent = nullptr);
~Lobby();
private slots:
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void on_messageEdit_returnPressed();
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void chatMessage(QString);
void dispatchMessage(QString);
void serverCommand(const ServerCommand &);
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void on_connectButton_toggled(bool checked);
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void on_newButton_clicked();
void on_joinButton_clicked();
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void on_buttonLeave_clicked();
void on_buttonReady_clicked();
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void onDisconnected();
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private:
Ui::Lobby *ui;
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SocketLobby socketLobby;
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QString hostSession;
QString session;
QString username;
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bool startGame = false;
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private:
void protocolAssert(bool);
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};
#endif // LOBBY_MOC_H