2012-09-13 23:42:11 +00:00
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "../../lib/AI_Base.h"
|
|
|
|
#include "BattleAI.h"
|
|
|
|
|
|
|
|
#ifdef __GNUC__
|
|
|
|
#define strcpy_s(a, b, c) strncpy(a, c, b)
|
|
|
|
#endif
|
|
|
|
|
2012-09-20 16:55:21 +00:00
|
|
|
const char *g_cszAiName = "Battle AI";
|
2012-09-13 23:42:11 +00:00
|
|
|
|
|
|
|
extern "C" DLL_EXPORT int GetGlobalAiVersion()
|
|
|
|
{
|
|
|
|
return AI_INTERFACE_VER;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" DLL_EXPORT void GetAiName(char* name)
|
|
|
|
{
|
|
|
|
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" DLL_EXPORT char* GetAiNameS()
|
|
|
|
{
|
|
|
|
// need to be defined
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
|
|
|
|
{
|
|
|
|
return new CBattleAI();
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
|
|
|
|
{
|
|
|
|
delete (CBattleAI*)i;
|
|
|
|
}
|