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vcmi/lib/bonuses/Bonus.cpp

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/*
* Bonus.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Bonus.h"
#include "Limiters.h"
#include "Updaters.h"
#include "Propagators.h"
#include "../CArtHandler.h"
#include "../CCreatureHandler.h"
#include "../CCreatureSet.h"
#include "../CSkillHandler.h"
#include "../IGameCallback.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/CGObjectInstance.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../battle/BattleInfo.h"
#include "../constants/StringConstants.h"
#include "../entities/hero/CHero.h"
#include "../modding/ModUtility.h"
#include "../spells/CSpellHandler.h"
#include "../texts/CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
//This constructor should be placed here to avoid side effects
CAddInfo::CAddInfo() = default;
CAddInfo::CAddInfo(si32 value)
{
if(value != CAddInfo::NONE)
push_back(value);
}
bool CAddInfo::operator==(si32 value) const
{
switch(size())
{
case 0:
return value == CAddInfo::NONE;
case 1:
return operator[](0) == value;
default:
return false;
}
}
bool CAddInfo::operator!=(si32 value) const
{
return !operator==(value);
}
si32 & CAddInfo::operator[](size_type pos)
{
if(pos >= size())
resize(pos + 1, CAddInfo::NONE);
return vector::operator[](pos);
}
si32 CAddInfo::operator[](size_type pos) const
{
return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
}
std::string CAddInfo::toString() const
{
return toJsonNode().toCompactString();
}
JsonNode CAddInfo::toJsonNode() const
{
if(size() < 2)
{
return JsonNode(operator[](0));
}
else
{
JsonNode node;
for(si32 value : *this)
node.Vector().emplace_back(value);
return node;
}
}
std::string Bonus::Description(const IGameInfoCallback * cb, std::optional<si32> customValue) const
{
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MetaString descriptionHelper = description;
auto valueToShow = customValue.value_or(val);
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if(descriptionHelper.empty())
{
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// no custom description - try to generate one based on bonus source
switch(source)
{
case BonusSource::ARTIFACT:
descriptionHelper.appendName(sid.as<ArtifactID>());
break;
case BonusSource::SPELL_EFFECT:
descriptionHelper.appendName(sid.as<SpellID>());
break;
case BonusSource::CREATURE_ABILITY:
descriptionHelper.appendNamePlural(sid.as<CreatureID>());
break;
case BonusSource::SECONDARY_SKILL:
descriptionHelper.appendTextID(sid.as<SecondarySkill>().toEntity(VLC)->getNameTextID());
break;
case BonusSource::HERO_SPECIAL:
descriptionHelper.appendTextID(sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
break;
case BonusSource::OBJECT_INSTANCE:
const auto * object = cb->getObj(sid.as<ObjectInstanceID>());
if (object)
descriptionHelper.appendTextID(VLC->objtypeh->getObjectName(object->ID, object->subID));
}
}
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if(descriptionHelper.empty())
{
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// still no description - try to generate one based on duration
if ((duration & BonusDuration::ONE_BATTLE) != 0)
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{
if (val > 0)
descriptionHelper.appendTextID("core.arraytxt.110"); //+%d Temporary until next battle"
else
descriptionHelper.appendTextID("core.arraytxt.109"); //-%d Temporary until next battle"
// erase sign - already present in description string
valueToShow = std::abs(valueToShow);
}
}
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if(descriptionHelper.empty())
{
// still no description - generate placeholder one
descriptionHelper.appendRawString("Unknown");
}
if(valueToShow != 0)
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{
descriptionHelper.replacePositiveNumber(valueToShow);
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// there is one known string that uses '%s' placeholder for bonus value:
// "core.arraytxt.69" : "\nFountain of Fortune Visited %s",
// So also add string replacement to handle this case
if (valueToShow > 0)
descriptionHelper.replaceRawString(std::to_string(valueToShow));
else
descriptionHelper.replaceRawString("-" + std::to_string(valueToShow));
if(type == BonusType::CREATURE_GROWTH_PERCENT)
descriptionHelper.appendRawString(" +" + std::to_string(valueToShow));
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}
return descriptionHelper.toString();
}
static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
{
switch(type)
{
case BonusType::SPECIAL_UPGRADE:
return JsonNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
default:
return addInfo.toJsonNode();
}
}
JsonNode Bonus::toJsonNode() const
{
JsonNode root;
// only add values that might reasonably be found in config files
root["type"].String() = vstd::findKey(bonusNameMap, type);
if(subtype != BonusSubtypeID())
root["subtype"].String() = subtype.toString();
if(additionalInfo != CAddInfo::NONE)
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
if(source != BonusSource::OTHER)
root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
if(targetSourceType != BonusSource::OTHER)
root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
if(sid != BonusSourceID())
root["sourceID"].String() = sid.toString();
if(val != 0)
root["val"].Integer() = val;
if(valType != BonusValueType::ADDITIVE_VALUE)
root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
if(!stacking.empty())
root["stacking"].String() = stacking;
if(!description.empty())
root["description"].String() = description.toString();
if(effectRange != BonusLimitEffect::NO_LIMIT)
root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
if(duration != BonusDuration::PERMANENT)
root["duration"] = BonusDuration::toJson(duration);
if(turnsRemain)
root["turns"].Integer() = turnsRemain;
if(limiter)
root["limiters"] = limiter->toJsonNode();
if(updater)
root["updater"] = updater->toJsonNode();
if(propagator)
root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
return root;
}
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID)
: Bonus(Duration, Type, Src, Val, ID, BonusSubtypeID())
{}
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype):
duration(Duration),
type(Type),
subtype(Subtype),
source(Src),
val(Val),
sid(ID)
{
targetSourceType = BonusSource::OTHER;
}
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype, BonusValueType ValType):
duration(Duration),
type(Type),
subtype(Subtype),
source(Src),
val(Val),
sid(ID),
valType(ValType)
{
turnsRemain = 0;
effectRange = BonusLimitEffect::NO_LIMIT;
targetSourceType = BonusSource::OTHER;
}
std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
{
propagator = Propagator;
return this->shared_from_this();
}
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
{
for(const auto & i : bonusNameMap)
if(i.second == bonus.type)
out << "\tType: " << i.first << " \t";
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
printField(val);
out << "\tSubtype: " << bonus.subtype.toString() << "\n";
printField(duration);
printField(source);
out << "\tSource ID: " << bonus.sid.toString() << "\n";
if(bonus.additionalInfo != CAddInfo::NONE)
out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
printField(turnsRemain);
printField(valType);
if(!bonus.stacking.empty())
out << "\tstacking: \"" << bonus.stacking << "\"\n";
printField(effectRange);
#undef printField
if(bonus.limiter)
out << "\tLimiter: " << bonus.limiter->toString() << "\n";
if(bonus.updater)
out << "\tUpdater: " << bonus.updater->toString() << "\n";
return out;
}
std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
{
if (limiter)
{
//If we already have limiter list, retrieve it
auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
if(!limiterList)
{
//Create a new limiter list with old limiter and the new one will be pushed later
limiterList = std::make_shared<AllOfLimiter>();
limiterList->add(limiter);
limiter = limiterList;
}
limiterList->add(Limiter);
}
else
{
limiter = Limiter;
}
return this->shared_from_this();
}
// Updaters
std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
{
updater = Updater;
return this->shared_from_this();
}
VCMI_LIB_NAMESPACE_END