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vcmi/lib/rmg/RmgArea.cpp

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/*
* RmgArea.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RmgArea.h"
#include "CMapGenerator.h"
namespace rmg
{
void toAbsolute(Tileset & tiles, const int3 & position)
{
Tileset temp;
for(auto & tile : tiles)
{
temp.insert(tile + position);
}
tiles = std::move(temp);
}
void toRelative(Tileset & tiles, const int3 & position)
{
toAbsolute(tiles, -position);
}
Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
{
}
Area::Area(const Area && area): dTiles(std::move(area.dTiles)), dTotalShiftCache(std::move(area.dTotalShiftCache))
{
}
Area & Area::operator=(const Area & area)
{
clear();
dTiles = area.dTiles;
dTotalShiftCache = area.dTotalShiftCache;
return *this;
}
Area::Area(const Tileset & tiles): dTiles(tiles)
{
}
Area::Area(const Tileset & relative, const int3 & position): dTiles(relative), dTotalShiftCache(position)
{
}
void Area::invalidate()
{
getTiles();
dTilesVectorCache.clear();
dBorderCache.clear();
dBorderOutsideCache.clear();
}
bool Area::connected() const
{
std::list<int3> queue({*dTiles.begin()});
Tileset connected = dTiles; //use invalidated cache - ok
while(!queue.empty())
{
auto t = queue.front();
connected.erase(t);
queue.pop_front();
for(auto & i : int3::getDirs())
{
if(connected.count(t + i))
{
queue.push_back(t + i);
}
}
}
return connected.empty();
}
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std::list<Area> connectedAreas(const Area & area, bool disableDiagonalConnections)
{
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auto allDirs = int3::getDirs();
std::vector<int3> dirs(allDirs.begin(), allDirs.end());
if(disableDiagonalConnections)
dirs.assign(rmg::dirs4.begin(), rmg::dirs4.end());
std::list<Area> result;
Tileset connected = area.getTiles();
while(!connected.empty())
{
result.emplace_back();
std::list<int3> queue({*connected.begin()});
std::set<int3> queueSet({*connected.begin()});
while(!queue.empty())
{
auto t = queue.front();
connected.erase(t);
result.back().add(t);
queue.pop_front();
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for(auto & i : dirs)
{
auto tile = t + i;
if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
{
queueSet.insert(tile);
queue.push_back(tile);
}
}
}
}
return result;
}
const Tileset & Area::getTiles() const
{
if(dTotalShiftCache != int3())
{
toAbsolute(dTiles, dTotalShiftCache);
dTotalShiftCache = int3();
}
return dTiles;
}
const std::vector<int3> & Area::getTilesVector() const
{
if(dTilesVectorCache.empty())
{
getTiles();
dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
}
return dTilesVectorCache;
}
const Tileset & Area::getBorder() const
{
if(!dBorderCache.empty())
return dBorderCache;
//compute border cache
for(auto & t : dTiles)
{
for(auto & i : int3::getDirs())
{
if(!dTiles.count(t + i))
{
dBorderCache.insert(t + dTotalShiftCache);
break;
}
}
}
return dBorderCache;
}
const Tileset & Area::getBorderOutside() const
{
if(!dBorderOutsideCache.empty())
return dBorderOutsideCache;
//compute outside border cache
for(auto & t : dTiles)
{
for(auto & i : int3::getDirs())
{
if(!dTiles.count(t + i))
dBorderOutsideCache.insert(t + i + dTotalShiftCache);
}
}
return dBorderOutsideCache;
}
DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
{
reverseDistanceMap.clear();
DistanceMap result;
auto area = *this;
int distance = 0;
while(!area.empty())
{
for(auto & tile : area.getBorder())
result[tile] = distance;
reverseDistanceMap[distance++] = area.getBorder();
area.subtract(area.getBorder());
}
return result;
}
bool Area::empty() const
{
return dTiles.empty();
}
bool Area::contains(const int3 & tile) const
{
return dTiles.count(tile - dTotalShiftCache);
}
bool Area::contains(const std::vector<int3> & tiles) const
{
for(auto & t : tiles)
{
if(!contains(t))
return false;
}
return true;
}
bool Area::contains(const Area & area) const
{
return contains(area.getTilesVector());
}
bool Area::overlap(const std::vector<int3> & tiles) const
{
for(auto & t : tiles)
{
if(contains(t))
return true;
}
return false;
}
bool Area::overlap(const Area & area) const
{
return overlap(area.getTilesVector());
}
int Area::distanceSqr(const int3 & tile) const
{
return nearest(tile).dist2dSQ(tile);
}
int Area::distanceSqr(const Area & area) const
{
int dist = std::numeric_limits<int>::max();
int3 nearTile = *getTilesVector().begin();
int3 otherNearTile = area.nearest(nearTile);
while(dist != otherNearTile.dist2dSQ(nearTile))
{
dist = otherNearTile.dist2dSQ(nearTile);
nearTile = nearest(otherNearTile);
otherNearTile = area.nearest(nearTile);
}
return dist;
}
int3 Area::nearest(const int3 & tile) const
{
return findClosestTile(getTilesVector(), tile);
}
int3 Area::nearest(const Area & area) const
{
int dist = std::numeric_limits<int>::max();
int3 nearTile = *getTilesVector().begin();
int3 otherNearTile = area.nearest(nearTile);
while(dist != otherNearTile.dist2dSQ(nearTile))
{
dist = otherNearTile.dist2dSQ(nearTile);
nearTile = nearest(otherNearTile);
otherNearTile = area.nearest(nearTile);
}
return nearTile;
}
Area Area::getSubarea(std::function<bool(const int3 &)> filter) const
{
Area subset;
for(auto & t : getTilesVector())
if(filter(t))
subset.add(t);
return subset;
}
void Area::clear()
{
dTiles.clear();
dTotalShiftCache = int3();
invalidate();
}
void Area::assign(const Tileset tiles)
{
clear();
dTiles = tiles;
}
void Area::add(const int3 & tile)
{
invalidate();
dTiles.insert(tile);
}
void Area::erase(const int3 & tile)
{
invalidate();
dTiles.erase(tile);
}
void Area::unite(const Area & area)
{
invalidate();
for(auto & t : area.getTilesVector())
{
dTiles.insert(t);
}
}
void Area::intersect(const Area & area)
{
invalidate();
Tileset result;
for(auto & t : area.getTilesVector())
{
if(dTiles.count(t))
result.insert(t);
}
dTiles = result;
}
void Area::subtract(const Area & area)
{
invalidate();
for(auto & t : area.getTilesVector())
{
dTiles.erase(t);
}
}
void Area::translate(const int3 & shift)
{
dBorderCache.clear();
dBorderOutsideCache.clear();
if(dTilesVectorCache.empty())
{
getTiles();
getTilesVector();
}
//avoid recomputation within std::set, use vector instead
dTotalShiftCache += shift;
for(auto & t : dTilesVectorCache)
{
t += shift;
}
//toAbsolute(dTiles, shift);
}
Area operator- (const Area & l, const int3 & r)
{
Area result(l);
result.translate(-r);
return result;
}
Area operator+ (const Area & l, const int3 & r)
{
Area result(l);
result.translate(r);
return result;
}
Area operator+ (const Area & l, const Area & r)
{
Area result(l);
result.unite(r);
return result;
}
Area operator- (const Area & l, const Area & r)
{
Area result(l);
result.subtract(r);
return result;
}
Area operator* (const Area & l, const Area & r)
{
Area result(l);
result.intersect(r);
return result;
}
bool operator== (const Area & l, const Area & r)
{
return l.getTiles() == r.getTiles();
}
}