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vcmi/lib/rmg/RoadPlacer.cpp

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/*
* RoadPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RoadPlacer.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "RmgPath.h"
void RoadPlacer::process()
{
connectRoads();
}
rmg::Area & RoadPlacer::areaForRoads()
{
return areaRoads;
}
rmg::Area & RoadPlacer::areaIsolated()
{
return isolated;
}
const rmg::Area & RoadPlacer::getRoads() const
{
return roads;
}
bool RoadPlacer::createRoad(const int3 & dst)
{
auto searchArea = zone.areaPossible() + areaRoads + zone.freePaths() - isolated + roads;
rmg::Path path(searchArea);
path.connect(roads);
auto res = path.search(dst, true);
if(!res.valid())
{
res = path.search(dst, false, [](const int3 & src, const int3 & dst)
{
float weight = dst.dist2dSQ(src);
return weight * weight;
});
if(!res.valid())
{
logGlobal->warn("Failed to create road");
return false;
}
}
roads.unite(res.getPathArea());
return true;
}
void RoadPlacer::drawRoads(bool secondary)
{
zone.areaPossible().subtract(roads);
zone.freePaths().unite(roads);
map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
std::string roadType = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
map.getEditManager()->drawRoad(roadType, &generator.rand);
}
void RoadPlacer::addRoadNode(const int3& node)
{
roadNodes.insert(node);
}
void RoadPlacer::connectRoads()
{
bool noRoadNodes = false;
//Assumes objects are already placed
if (roadNodes.size() < 2)
{
//If there are no nodes, draw roads to mines
noRoadNodes = true;
if (auto* m = zone.getModificator<ObjectManager>())
{
for (auto object : m->getMines())
{
addRoadNode(object->visitablePos());
}
}
}
if(roadNodes.size() < 2)
return;
//take any tile from road nodes as destination zone for all other road nodes
if(roads.empty())
roads.add(*roadNodes.begin());
for(auto & node : roadNodes)
{
createRoad(node);
}
//Draw dirt roads if there are only mines
drawRoads(noRoadNodes);
}
char RoadPlacer::dump(const int3 & t)
{
if(roadNodes.count(t))
return '@';
if(roads.contains(t))
return '+';
if(isolated.contains(t))
return 'i';
return Modificator::dump(t);
}