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vcmi/mapeditor/inspector.h

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2022-09-04 02:12:33 +02:00
#ifndef INSPECTOR_H
#define INSPECTOR_H
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QStyledItemDelegate>
#include "../lib/int3.h"
#include "../lib/GameConstants.h"
class CGObjectInstance;
class CGTownInstance;
class Initializer
{
public:
Initializer(CGObjectInstance *);
};
class Inspector
{
public:
Inspector(CGObjectInstance *, QTableWidget *);
void setProperty(const QString & key, const QVariant & value);
void updateProperties();
protected:
QTableWidgetItem * addProperty(int value);
QTableWidgetItem * addProperty(const std::string & value);
QTableWidgetItem * addProperty(const QString & value);
QTableWidgetItem * addProperty(const int3 & value);
QTableWidgetItem * addProperty(const PlayerColor & value);
QTableWidgetItem * addProperty(bool value);
QTableWidgetItem * addProperty(CGObjectInstance * value);
void setProperty(CGTownInstance * obj, const QString & key, const QVariant & value);
template<class T>
void addProperty(const QString & key, const T & value, bool restricted = true)
{
auto * itemKey = new QTableWidgetItem(key);
auto * itemValue = addProperty(value);
itemKey->setFlags(Qt::NoItemFlags);
if(restricted)
itemValue->setFlags(Qt::NoItemFlags);
if(table->rowCount() < row + 1)
table->setRowCount(row + 1);
table->setItem(row, 0, itemKey);
table->setItem(row, 1, itemValue);
++row;
}
protected:
int row = 0;
QTableWidget * table;
CGObjectInstance * obj;
};
class PlayerColorDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
using QStyledItemDelegate::QStyledItemDelegate;
//void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
//QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const override;
QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
void setEditorData(QWidget *editor, const QModelIndex &index) const override;
void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
private slots:
void commitAndCloseEditor(int);
};
#endif // INSPECTOR_H