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vcmi/launcher/lobby/lobby_moc.cpp

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#include "lobby_moc.h"
#include "ui_lobby_moc.h"
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#include "../lib/GameConstants.h"
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#include "../jsonutils.h"
#include "../../lib/CConfigHandler.h"
//#include "../../lib/VCMIDirs.h"
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SocketLobby::SocketLobby(QObject *parent) :
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QObject(parent)
{
socket = new QTcpSocket(this);
connect(socket, SIGNAL(connected()), this, SLOT(connected()));
connect(socket, SIGNAL(disconnected()), this, SLOT(disconnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()));
connect(socket, SIGNAL(bytesWritten(qint64)), this, SLOT(bytesWritten(qint64)));
}
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void SocketLobby::connectServer(const QString & host, int port, const QString & usr)
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{
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const int connectionTimeout = 1000;
username = usr;
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emit text("Connecting to " + host + ":" + QString::number(port));
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socket->connectToHost(host, port);
if(!socket->waitForDisconnected(connectionTimeout) && !isConnected)
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{
emit text("Error: " + socket->errorString());
}
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}
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void SocketLobby::disconnectServer()
{
socket->disconnectFromHost();
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}
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void SocketLobby::requestNewSession(const QString & session, int totalPlayers, const QString & pswd)
{
const QString sessionMessage = ProtocolStrings[CREATE].arg(session, pswd, QString::number(totalPlayers));
send(sessionMessage);
}
void SocketLobby::requestJoinSession(const QString & session, const QString & pswd)
{
const QString sessionMessage = ProtocolStrings[JOIN].arg(session, pswd);
send(sessionMessage);
}
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void SocketLobby::requestLeaveSession(const QString & session)
{
const QString sessionMessage = ProtocolStrings[LEAVE].arg(session);
send(sessionMessage);
}
void SocketLobby::requestReadySession(const QString & session)
{
const QString sessionMessage = ProtocolStrings[READY].arg(session);
send(sessionMessage);
}
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void SocketLobby::send(const QString & msg)
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{
socket->write(qPrintable(msg));
}
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void SocketLobby::connected()
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{
isConnected = true;
emit text("Connected!");
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const QString greetingConst = ProtocolStrings[GREETING].arg(username, QString::fromStdString(GameConstants::VCMI_VERSION));
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send(greetingConst);
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}
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void SocketLobby::disconnected()
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{
isConnected = false;
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emit disconnect();
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emit text("Disconnected!");
}
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void SocketLobby::bytesWritten(qint64 bytes)
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{
qDebug() << "We wrote: " << bytes;
}
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void SocketLobby::readyRead()
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{
qDebug() << "Reading...";
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emit receive(socket->readAll());
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}
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ServerCommand::ServerCommand(ProtocolConsts cmd, const QStringList & args):
command(cmd),
arguments(args)
{
}
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Lobby::Lobby(QWidget *parent) :
QWidget(parent),
ui(new Ui::Lobby)
{
ui->setupUi(this);
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connect(&socketLobby, SIGNAL(text(QString)), this, SLOT(chatMessage(QString)));
connect(&socketLobby, SIGNAL(receive(QString)), this, SLOT(dispatchMessage(QString)));
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connect(&socketLobby, SIGNAL(disconnect()), this, SLOT(onDisconnected()));
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}
Lobby::~Lobby()
{
delete ui;
}
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void Lobby::serverCommand(const ServerCommand & command) try
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{
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//initialize variables outside of switch block
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const QString statusPlaceholder("%1 %2\n");
QString resText;
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const auto & args = command.arguments;
int amount, tagPoint;
QString joinStr;
switch(command.command)
{
case ERROR:
protocolAssert(args.size());
chatMessage("System error:" + args[0]);
break;
case CREATED:
protocolAssert(args.size());
hostSession = args[0];
session = args[0];
chatMessage("System: new session started");
break;
case SESSIONS:
protocolAssert(args.size());
amount = args[0].toInt();
protocolAssert(amount * 4 == (args.size() - 1));
ui->sessionsTable->setRowCount(amount);
tagPoint = 1;
for(int i = 0; i < amount; ++i)
{
QTableWidgetItem * sessionNameItem = new QTableWidgetItem(args[tagPoint++]);
ui->sessionsTable->setItem(i, 0, sessionNameItem);
int playersJoined = args[tagPoint++].toInt();
int playersTotal = args[tagPoint++].toInt();
QTableWidgetItem * sessionPlayerItem = new QTableWidgetItem(QString("%1/%2").arg(playersJoined).arg(playersTotal));
ui->sessionsTable->setItem(i, 1, sessionPlayerItem);
QTableWidgetItem * sessionProtectedItem = new QTableWidgetItem(args[tagPoint++]);
ui->sessionsTable->setItem(i, 2, sessionProtectedItem);
}
break;
case JOINED:
case KICKED:
protocolAssert(args.size() == 2);
joinStr = (command.command == JOINED ? "System: %1 joined to the session %2" : "System: %1 left session %2");
if(args[1] == username)
{
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ui->chat->clear(); //cleanup the chat
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chatMessage(joinStr.arg("you", args[0]));
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session = args[0];
ui->stackedWidget->setCurrentWidget(command.command == JOINED ? ui->roomPage : ui->sessionsPage);
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}
else
{
chatMessage(joinStr.arg(args[1], args[0]));
}
break;
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case STATUS:
protocolAssert(args.size() > 0);
amount = args[0].toInt();
protocolAssert(amount * 2 == (args.size() - 1));
tagPoint = 1;
ui->roomChat->clear();
resText.clear();
for(int i = 0; i < amount; ++i, tagPoint += 2)
{
resText += statusPlaceholder.arg(args[tagPoint], args[tagPoint + 1] == "True" ? "ready" : "");
}
ui->roomChat->setPlainText(resText);
break;
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case START: {
protocolAssert(args.size() == 1);
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//actually start game
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Settings node = settings.write["server"];
node["lobby"].Bool() = true;
node["server"].String() = ui->hostEdit->text().toStdString();
node["serverport"].Integer() = ui->portEdit->text().toInt();
node["uuid"].String() = args[0].toStdString();
//node["names"].Vector().clear();
//node["names"].Vector().pushBack(username.toStdString());
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break;
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}
case HOST: {
protocolAssert(args.size() == 2);
Settings node = settings.write["server"]["host"];
node["uuid"].String() = args[0].toStdString();
node["connections"].Integer() = args[1].toInt();
break;
}
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case CHAT:
protocolAssert(args.size() > 1);
QString msg;
for(int i = 1; i < args.size(); ++i)
msg += args[i];
chatMessage(QString("%1: %2").arg(args[0], msg));
break;
}
}
catch(const ProtocolError & e)
{
chatMessage(QString("System error: %1").arg(e.what()));
}
void Lobby::dispatchMessage(QString txt) try
{
if(txt.isEmpty())
return;
QStringList parseTags = txt.split(":>>");
protocolAssert(parseTags.size() > 1 && parseTags[0].isEmpty() && !parseTags[1].isEmpty());
for(int c = 1; c < parseTags.size(); ++c)
{
QStringList parseArgs = parseTags[c].split(":");
protocolAssert(parseArgs.size() > 1);
auto ctype = ProtocolStrings.key(parseArgs[0]);
parseArgs.pop_front();
ServerCommand cmd(ctype, parseArgs);
serverCommand(cmd);
}
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}
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catch(const ProtocolError & e)
{
chatMessage(QString("System error: %1").arg(e.what()));
}
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void Lobby::onDisconnected()
{
ui->stackedWidget->setCurrentWidget(ui->sessionsPage);
ui->connectButton->setChecked(false);
}
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void Lobby::chatMessage(QString txt)
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{
QTextCursor curs(ui->chat->document());
curs.movePosition(QTextCursor::End);
curs.insertText(txt + "\n");
}
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void Lobby::protocolAssert(bool expr)
{
if(!expr)
throw ProtocolError("Protocol error");
}
void Lobby::on_messageEdit_returnPressed()
{
socketLobby.send(ProtocolStrings[MESSAGE].arg(ui->messageEdit->text()));
ui->messageEdit->clear();
}
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void Lobby::on_connectButton_toggled(bool checked)
{
if(checked)
{
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username = ui->userEdit->text();
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Settings node = settings.write["launcher"];
node["lobbyUrl"].String() = ui->hostEdit->text().toStdString();
node["lobbyPort"].Integer() = ui->portEdit->text().toInt();
node["lobbyUsername"].String() = username.toStdString();
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socketLobby.connectServer(ui->hostEdit->text(), ui->portEdit->text().toInt(), username);
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}
else
{
socketLobby.disconnectServer();
}
}
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void Lobby::on_newButton_clicked()
{
bool ok;
QString sessionName = QInputDialog::getText(this, tr("New session"), tr("Session name:"), QLineEdit::Normal, "", &ok);
if(ok && !sessionName.isEmpty())
socketLobby.requestNewSession(sessionName, 2, ui->passwordInput->text());
}
void Lobby::on_joinButton_clicked()
{
auto * item = ui->sessionsTable->item(ui->sessionsTable->currentRow(), 0);
if(item)
socketLobby.requestJoinSession(item->text(), ui->passwordInput->text());
}
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void Lobby::on_buttonLeave_clicked()
{
socketLobby.requestLeaveSession(session);
}
void Lobby::on_buttonReady_clicked()
{
socketLobby.requestReadySession(session);
}