Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* ERM_BU.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../scripting/ScriptFixture.h"
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#include "../../lib/NetPacks.h"
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namespace test
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{
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namespace scripting
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{
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using namespace ::testing;
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class ERM_BU : public Test, public ScriptFixture
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{
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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}
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};
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class ERM_BU_C : public ERM_BU
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{
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protected:
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void doTest(boost::optional<int> input, double output)
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{
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EXPECT_CALL(binfoMock, battleIsFinished()).WillOnce(Return(input));
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:C?v851;" << std::endl;
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JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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EXPECT_EQ(actualState["ERM"]["v"]["851"], JsonUtils::floatNode(output)) << actualState.toJson(true);
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}
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};
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TEST_F(ERM_BU_C, Finished)
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{
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doTest(boost::make_optional(1), 1);
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}
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TEST_F(ERM_BU_C, NotFinished)
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{
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doTest(boost::none, 0);
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}
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class ERM_BU_D : public ERM_BU
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{
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protected:
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void doTest(double output)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:D75/?v1;" << std::endl;
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JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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EXPECT_EQ(actualState["ERM"]["v"]["1"], JsonUtils::floatNode(output)) << actualState.toJson(true);
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}
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};
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TEST_F(ERM_BU_D, EmptyField)
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{
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EXPECT_CALL(binfoMock, battleGetUnitByPos(_,_)).WillOnce(Return(nullptr));
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doTest(-1);
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}
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TEST_F(ERM_BU_D, Alive)
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{
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(binfoMock, battleGetUnitByPos(Eq(BattleHex(75)), Eq(false))).WillOnce(Return(&unit));
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EXPECT_CALL(unit, alive()).WillOnce(Return(true));
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doTest(-2);
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}
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TEST_F(ERM_BU_D, Dead)
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{
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(binfoMock, battleGetUnitByPos(Eq(BattleHex(75)), Eq(false))).WillOnce(Return(&unit));
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EXPECT_CALL(unit, alive()).WillOnce(Return(false));
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EXPECT_CALL(unit, unitId()).WillOnce(Return(47));
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doTest(47);
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}
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class ERM_BU_E : public ERM_BU
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{
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protected:
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void doTest(double output)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:E75/?v1;" << std::endl;
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JsonNode actualState = runScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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EXPECT_EQ(actualState["ERM"]["v"]["1"], JsonUtils::floatNode(output)) << actualState.toJson(true);
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}
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};
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TEST_F(ERM_BU_E, EmptyField)
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{
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EXPECT_CALL(binfoMock, battleGetUnitByPos(_,_)).WillOnce(Return(nullptr));
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doTest(-1);
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}
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TEST_F(ERM_BU_E, Alive)
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{
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(binfoMock, battleGetUnitByPos(Eq(BattleHex(75)), Eq(false))).WillOnce(Return(&unit));
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EXPECT_CALL(unit, alive()).WillOnce(Return(true));
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EXPECT_CALL(unit, unitId()).WillOnce(Return(47));
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doTest(47);
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}
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TEST_F(ERM_BU_E, Dead)
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{
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(binfoMock, battleGetUnitByPos(Eq(BattleHex(75)), Eq(false))).WillOnce(Return(&unit));
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EXPECT_CALL(unit, alive()).WillOnce(Return(false));
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doTest(-1);
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}
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class ERM_BU_G : public ERM_BU
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{
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};
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TEST_F(ERM_BU_G, Get)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:G?v1;" << std::endl;
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2022-06-28 10:05:30 +02:00
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EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BattleField::fromString("snow_trees")));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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loadScript(VLC->scriptHandler->erm, source.str());
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runServer();
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JsonNode actualState = context->saveState();
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EXPECT_EQ(actualState["ERM"]["v"]["1"], JsonUtils::floatNode(-1)) << actualState.toJson(true);
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}
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TEST_F(ERM_BU_G, Get2)
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{
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2022-06-28 10:05:30 +02:00
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const int EXPECTED_ERM_FOG_CODE = 4;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:G?v1;" << std::endl;
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2022-06-28 10:05:30 +02:00
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EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BattleField::fromString("evil_fog")));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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loadScript(VLC->scriptHandler->erm, source.str());
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runServer();
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JsonNode actualState = context->saveState();
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2022-06-28 10:05:30 +02:00
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EXPECT_EQ(actualState["ERM"]["v"]["1"], JsonUtils::floatNode(EXPECTED_ERM_FOG_CODE)) << actualState.toJson(true);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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}
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//TODO: ERM_BU_G Set
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class ERM_BU_M : public ERM_BU
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{
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};
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TEST_F(ERM_BU_M, Simple)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:M^Test 1^;" << std::endl;
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auto checkApply = [&](BattleLogMessage * pack)
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{
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EXPECT_EQ(pack->lines.size(), 1);
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if(!pack->lines.empty())
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{
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EXPECT_EQ(pack->lines[0].toString(), "Test 1");
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}
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};
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EXPECT_CALL(serverMock, apply(Matcher<BattleLogMessage *>(_))).WillOnce(Invoke(checkApply));
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loadScript(VLC->scriptHandler->erm, source.str());
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runServer();
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}
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class ERM_BU_O : public ERM_BU
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{
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};
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class ERM_BU_R : public ERM_BU
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{
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};
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class ERM_BU_S : public ERM_BU
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{
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};
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TEST_F(ERM_BU_S, Summon)
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{
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const uint32_t UNIT_ID = 42;
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:S^core:angel^/10/59/0/-1/0;" << std::endl;
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loadScript(VLC->scriptHandler->erm, source.str());
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auto checkApply = [&](BattleUnitsChanged * pack)
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{
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EXPECT_TRUE(pack->customEffects.empty());
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EXPECT_EQ(pack->changedStacks.size(), 1);
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if(!pack->changedStacks.empty())
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{
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UnitChanges & unit = pack->changedStacks.front();
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EXPECT_EQ(unit.id, UNIT_ID);
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EXPECT_EQ(unit.operation, BattleChanges::EOperation::ADD);
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JsonNode expected;
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expected["newUnitInfo"]["count"].Float() = 10;
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expected["newUnitInfo"]["type"].String() = "core:angel";
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expected["newUnitInfo"]["side"].Float() = 0;
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expected["newUnitInfo"]["position"].Float() = 59;
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expected["newUnitInfo"]["summoned"].Bool() = true;
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JsonComparer c(false);
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c.compare("newUnitInfo", unit.data, expected);
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}
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};
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EXPECT_CALL(binfoMock, battleNextUnitId()).WillOnce(Return(UNIT_ID));
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EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).WillOnce(Invoke(checkApply));
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runServer();
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}
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class ERM_BU_T : public ERM_BU
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{
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};
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TEST_F(ERM_BU_T, NoTactics)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:T?v2;" << std::endl;
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loadScript(VLC->scriptHandler->erm, source.str());
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EXPECT_CALL(binfoMock, battleTacticDist()).WillOnce(Return(0));
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JsonNode actualState = runClientServer();
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EXPECT_EQ(actualState["ERM"]["v"]["2"], JsonUtils::floatNode(0)) << actualState.toJson(true);
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}
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TEST_F(ERM_BU_T, Tactics)
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{
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!?PI;" << std::endl;
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source << "!!BU:T?v2;" << std::endl;
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loadScript(VLC->scriptHandler->erm, source.str());
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EXPECT_CALL(binfoMock, battleTacticDist()).WillOnce(Return(4));
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JsonNode actualState = runClientServer();
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EXPECT_EQ(actualState["ERM"]["v"]["2"], JsonUtils::floatNode(1)) << actualState.toJson(true);
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}
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class ERM_BU_V : public ERM_BU
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{
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};
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}
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}
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