2024-11-12 07:11:18 +01:00
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/*
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* BattleHex.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BattleSide.h"
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VCMI_LIB_NAMESPACE_BEGIN
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//TODO: change to enum class
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namespace GameConstants
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{
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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}
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2025-01-02 23:56:04 +01:00
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class BattleHexArray;
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2025-01-06 23:05:45 +01:00
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// for battle stacks' positions; valid hexes are from 0 to 186; available are only those not in first and last column
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// castle towers are -2, -3 and -4
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class DLL_LINKAGE BattleHex
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{
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public:
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2024-11-12 07:11:18 +01:00
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// helpers for siege
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static constexpr si16 CASTLE_CENTRAL_TOWER = -2;
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static constexpr si16 CASTLE_BOTTOM_TOWER = -3;
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static constexpr si16 CASTLE_UPPER_TOWER = -4;
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// hexes for interaction with heroes
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static constexpr si16 HERO_ATTACKER = 0;
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static constexpr si16 HERO_DEFENDER = GameConstants::BFIELD_WIDTH - 1;
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// helpers for rendering
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static constexpr si16 HEX_BEFORE_ALL = std::numeric_limits<si16>::min();
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static constexpr si16 HEX_AFTER_ALL = std::numeric_limits<si16>::max();
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static constexpr si16 DESTRUCTIBLE_WALL_1 = 29;
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static constexpr si16 DESTRUCTIBLE_WALL_2 = 78;
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static constexpr si16 DESTRUCTIBLE_WALL_3 = 130;
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static constexpr si16 DESTRUCTIBLE_WALL_4 = 182;
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static constexpr si16 GATE_BRIDGE = 94;
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static constexpr si16 GATE_OUTER = 95;
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static constexpr si16 GATE_INNER = 96;
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static constexpr si16 INVALID = -1;
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enum EDir
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{
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NONE = -1,
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TOP_LEFT,
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TOP_RIGHT,
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RIGHT,
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BOTTOM_RIGHT,
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BOTTOM_LEFT,
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LEFT,
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//Note: unused by BattleHex class, used by other code
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TOP,
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BOTTOM
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};
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BattleHex() noexcept
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: hex(INVALID)
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{}
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BattleHex(si16 _hex) noexcept
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: hex(_hex)
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{}
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BattleHex(si16 x, si16 y)
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{
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setXY(x, y);
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}
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BattleHex(std::pair<si16, si16> xy)
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{
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setXY(xy);
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}
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[[nodiscard]] bool isValid() const noexcept
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{
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return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
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}
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[[nodiscard]] bool isAvailable() const noexcept //valid position not in first or last column
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{
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return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH - 1;
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}
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void setX(si16 x)
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{
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setXY(x, getY());
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}
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void setY(si16 y)
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{
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setXY(getX(), y);
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}
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void setXY(si16 x, si16 y, bool hasToBeValid = true)
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{
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if(hasToBeValid)
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{
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if(x < 0 || x >= GameConstants::BFIELD_WIDTH || y < 0 || y >= GameConstants::BFIELD_HEIGHT)
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throw std::runtime_error("Valid hex required");
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}
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hex = x + y * GameConstants::BFIELD_WIDTH;
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}
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void setXY(std::pair<si16, si16> xy)
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{
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setXY(xy.first, xy.second);
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}
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[[nodiscard]] si16 getX() const noexcept
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{
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return hex % GameConstants::BFIELD_WIDTH;
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}
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[[nodiscard]] si16 getY() const noexcept
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{
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return hex / GameConstants::BFIELD_WIDTH;
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}
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[[nodiscard]] std::pair<si16, si16> getXY() const noexcept
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{
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return std::make_pair(getX(), getY());
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}
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BattleHex & moveInDirection(EDir dir, bool hasToBeValid = true)
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{
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si16 x = getX();
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si16 y = getY();
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switch(dir)
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{
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case TOP_LEFT:
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setXY((y % 2) ? x - 1 : x, y - 1, hasToBeValid);
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break;
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case TOP_RIGHT:
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setXY((y % 2) ? x : x + 1, y - 1, hasToBeValid);
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break;
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case RIGHT:
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setXY(x + 1, y, hasToBeValid);
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break;
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case BOTTOM_RIGHT:
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setXY((y % 2) ? x : x + 1, y + 1, hasToBeValid);
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break;
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case BOTTOM_LEFT:
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setXY((y % 2) ? x - 1 : x, y + 1, hasToBeValid);
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break;
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case LEFT:
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setXY(x - 1, y, hasToBeValid);
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break;
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case NONE:
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break;
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default:
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throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
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break;
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}
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return *this;
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}
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[[nodiscard]] BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const
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{
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BattleHex result(hex);
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result.moveInDirection(dir, hasToBeValid);
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return result;
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}
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[[nodiscard]] static uint8_t getDistance(BattleHex hex1, BattleHex hex2) noexcept
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{
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int y1 = hex1.getY();
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int y2 = hex2.getY();
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2025-01-02 12:11:18 +01:00
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int x1 = hex1.getX() + y1 / 2;
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int x2 = hex2.getX() + y2 / 2;
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int xDst = x2 - x1;
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int yDst = y2 - y1;
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if((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
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return std::max(std::abs(xDst), std::abs(yDst));
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return std::abs(xDst) + std::abs(yDst);
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}
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[[nodiscard]] static BattleHex getClosestTile(BattleSide side, BattleHex initialPos, const BattleHexArray & hexes);
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//Constexpr defined array with all directions used in battle
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[[nodiscard]] static constexpr auto hexagonalDirections() noexcept
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{
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return std::array<EDir,6>{TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT};
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}
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[[nodiscard]] static EDir mutualPosition(BattleHex hex1, BattleHex hex2)
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{
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for(auto dir : hexagonalDirections())
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if(hex2 == hex1.cloneInDirection(dir, false))
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return dir;
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return NONE;
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}
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/// get (precomputed) all possible surrounding tiles
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[[nodiscard]] const BattleHexArray & getAllNeighbouringTiles() const noexcept;
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/// get (precomputed) only valid and available surrounding tiles
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[[nodiscard]] const BattleHexArray & getNeighbouringTiles() const noexcept;
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/// get (precomputed) only valid and available surrounding tiles for double wide creatures
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[[nodiscard]] const BattleHexArray & getNeighbouringTilesDoubleWide(BattleSide side) const noexcept;
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/// get integer hex value
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[[nodiscard]] si16 toInt() const noexcept
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{
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return hex;
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}
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BattleHex & operator+=(EDir dir)
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{
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return moveInDirection(dir);
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}
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[[nodiscard]] BattleHex operator+(EDir dir) const
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{
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return cloneInDirection(dir);
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}
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// Prefix increment
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BattleHex & operator++() noexcept
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{
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++hex;
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return *this;
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}
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// Postfix increment
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BattleHex operator++(int) noexcept
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{
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BattleHex temp = *this;
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++hex;
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return temp;
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}
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[[nodiscard]] bool operator ==(BattleHex other) const noexcept
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{
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return hex == other.hex;
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}
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[[nodiscard]] bool operator !=(BattleHex other) const noexcept
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{
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return hex != other.hex;
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}
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[[nodiscard]] bool operator <(BattleHex other) const noexcept
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{
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return hex < other.hex;
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}
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template <typename Handler>
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void serialize(Handler & h)
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{
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h & hex;
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}
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private:
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si16 hex;
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};
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DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
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VCMI_LIB_NAMESPACE_END
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