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vcmi/lib/CModHandler.cpp

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#include "StdInc.h"
#include "CModHandler.h"
#include "CDefObjInfoHandler.h"
#include "JsonNode.h"
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#include "Filesystem/CResourceLoader.h"
#include "Filesystem/ISimpleResourceLoader.h"
/*
* CModHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
class ResourceLocator;
void CIdentifierStorage::requestIdentifier(std::string name, const boost::function<void(si32)> & callback)
{
auto iter = registeredObjects.find(name);
if (iter != registeredObjects.end())
callback(iter->second); //already registered - trigger callback immediately
else
missingObjects[name].push_back(callback); // queue callback
}
void CIdentifierStorage::registerObject(std::string name, si32 identifier)
{
// do not allow to register same object twice
assert(registeredObjects.find(name) == registeredObjects.end());
registeredObjects[name] = identifier;
auto iter = missingObjects.find(name);
if (iter != missingObjects.end())
{
//call all awaiting callbacks
BOOST_FOREACH(auto function, iter->second)
{
function(identifier);
}
missingObjects.erase(iter);
}
}
void CIdentifierStorage::finalize() const
{
// print list of missing objects and crash
// in future should try to do some cleanup (like returning all id's as 0)
BOOST_FOREACH(auto object, missingObjects)
{
tlog1 << "Error: object " << object.first << " was not found!\n";
}
assert(missingObjects.empty());
}
CModHandler::CModHandler()
{
VLC->modh = this;
loadConfigFromFile ("defaultMods");
findAvailableMods();
//CResourceHandler::loadModsFilesystems(); //scan for all mods
//TODO: mod filesystem is already initialized at LibClasses launch
//TODO: load default (last?) config
}
void CModHandler::loadConfigFromFile (std::string name)
{
const JsonNode config(ResourceID("config/" + name + ".json"));
const JsonNode & hardcodedFeatures = config["hardcodedFeatures"];
settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
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const JsonNode & gameModules = config["modules"];
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modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
modules.MITHRIL = gameModules["MITHRIL"].Bool();
//TODO: load only mods from the list
}
void CModHandler::saveConfigToFile (std::string name)
{
//JsonNode savedConf = config;
//JsonNode schema(ResourceID("config/defaultSettings.json"));
//savedConf.Struct().erase("session");
//savedConf.minimize(schema);
CResourceHandler::get()->createResource("config/" + name +".json");
std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/" + name +".json")), std::ofstream::trunc);
//file << savedConf;
}
void CModHandler::findAvailableMods()
{
//TODO: read mods from Mods/ folder
auto & configList = CResourceHandler::get()->getResourcesWithName (ResourceID("CONFIG/mod.json"));
BOOST_FOREACH(auto & entry, configList)
{
auto stream = entry.getLoader()->load (entry.getResourceName());
std::unique_ptr<ui8[]> textData (new ui8[stream->getSize()]);
stream->read (textData.get(), stream->getSize());
tlog3 << "\t\tFound mod file: " << entry.getResourceName() << "\n";
allMods[allMods.size()].config.reset(new JsonNode((char*)textData.get(), stream->getSize()));
}
}
void CModHandler::loadActiveMods()
{
BOOST_FOREACH(auto & mod, allMods)
{
const JsonNode & config = *mod.second.config;
VLC->townh->load(config["factions"]);
VLC->creh->load(config["creatures"]);
}
VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
identifiers.finalize();
}
void CModHandler::reload()
{
{
assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
BOOST_FOREACH(auto & crea, VLC->creh->creatures)
{
if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
{
CGDefInfo * info = new CGDefInfo(*baseInfo);
info->subid = crea->idNumber;
info->name = crea->advMapDef;
VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
}
}
}
{
assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
BOOST_FOREACH(auto & town, VLC->townh->towns)
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{
auto & cientInfo = town.second.clientInfo;
if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], town.first)) // no obj info for this type
{
CGDefInfo * info = new CGDefInfo(*baseInfo);
info->subid = town.first;
townInfos[town.first] = info;
}
townInfos[town.first]->name = cientInfo.advMapCastle;
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VLC->dobjinfo->villages[town.first] = new CGDefInfo(*townInfos[town.first]);
VLC->dobjinfo->villages[town.first]->name = cientInfo.advMapVillage;
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VLC->dobjinfo->capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
VLC->dobjinfo->capitols[town.first]->name = cientInfo.advMapCapitol;
}
}
}