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vcmi/client/mainmenu/CMainMenu.cpp

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/*
* CMainMenu.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMainMenu.h"
#include "CCampaignScreen.h"
#include "CreditsScreen.h"
#include "../lobby/CBonusSelection.h"
#include "../lobby/CSelectionBase.h"
#include "../lobby/CLobbyScreen.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/filesystem/CCompressedStream.h"
#include "../gui/SDL_Extensions.h"
#include "../gui/CCursorHandler.h"
#include "../CGameInfo.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/JsonNode.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../Graphics.h"
#include "../../lib/serializer/Connection.h"
#include "../../lib/serializer/CTypeList.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/mapping/CMap.h"
#include "../windows/GUIClasses.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
#include "../CMessage.h"
#include "../CBitmapHandler.h"
#include "../Client.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CAnimation.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../windows/InfoWindows.h"
#include "../CServerHandler.h"
#include "../../lib/CStopWatch.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/GameConstants.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CondSh.h"
#include "../../lib/mapping/CCampaignHandler.h"
namespace fs = boost::filesystem;
std::shared_ptr<CMainMenu> CMM;
ISelectionScreenInfo * SEL;
static void do_quit()
{
SDL_Event event;
event.quit.type = SDL_QUIT;
SDL_PushEvent(&event);
}
CMenuScreen::CMenuScreen(const JsonNode & configNode)
: CWindowObject(BORDERED), config(configNode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
background = std::make_shared<CPicture>(config["background"].String());
if(config["scalable"].Bool())
{
if(background->bg->format->palette)
background->convertToScreenBPP();
background->scaleTo(Point(screen->w, screen->h));
}
pos = background->center();
for(const JsonNode & node : config["items"].Vector())
menuNameToEntry.push_back(node["name"].String());
for(const JsonNode & node : config["images"].Vector())
images.push_back(CMainMenu::createPicture(node));
//Hardcoded entry
menuNameToEntry.push_back("credits");
tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
tabs->type |= REDRAW_PARENT;
}
std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
{
if(config["items"].Vector().size() == index)
return std::make_shared<CreditsScreen>(this->pos);
else
return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
}
void CMenuScreen::show(SDL_Surface * to)
{
if(!config["video"].isNull())
CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
CIntObject::show(to);
}
void CMenuScreen::activate()
{
CCS->musich->playMusic("Music/MainMenu", true);
if(!config["video"].isNull())
CCS->videoh->open(config["video"]["name"].String());
CIntObject::activate();
}
void CMenuScreen::deactivate()
{
if(!config["video"].isNull())
CCS->videoh->close();
CIntObject::deactivate();
}
void CMenuScreen::switchToTab(size_t index)
{
tabs->setActive(index);
}
void CMenuScreen::switchToTab(std::string name)
{
switchToTab(vstd::find_pos(menuNameToEntry, name));
}
size_t CMenuScreen::getActiveTab() const
{
return tabs->getActive();
}
//funciton for std::string -> std::function conversion for main menu
static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
{
static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
std::list<std::string> commands;
boost::split(commands, string, boost::is_any_of("\t "));
if(!commands.empty())
{
size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
commands.pop_front();
if(index > 3 || !commands.empty())
{
switch(index)
{
case 0: //to - switch to another tab, if such tab exists
{
size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
if(index2 != menuType.size())
return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
break;
}
case 1: //open campaign selection window
{
return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
break;
}
case 2: //start
{
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0:
return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
case 1:
return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
case 2:
return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
case 3:
return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
}
break;
}
case 3: //load
{
switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
{
case 0:
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
case 1:
return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
case 2:
return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
case 3:
return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
}
}
break;
case 4: //exit
{
return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
}
break;
case 5: //highscores
{
return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
}
}
}
}
logGlobal->error("Failed to parse command: %s", string);
return std::function<void()>();
}
std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
{
std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
std::pair<std::string, std::string> help;
if(!button["help"].isNull() && button["help"].Float() > 0)
help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
int posx = static_cast<int>(button["x"].Float());
if(posx < 0)
posx = pos.w + posx;
int posy = static_cast<int>(button["y"].Float());
if(posy < 0)
posy = pos.h + posy;
return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
}
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
type |= REDRAW_PARENT;
pos = parent->pos;
for(const JsonNode & node : config["images"].Vector())
images.push_back(CMainMenu::createPicture(node));
for(const JsonNode & node : config["buttons"].Vector())
{
buttons.push_back(createButton(parent, node));
buttons.back()->hoverable = true;
buttons.back()->type |= REDRAW_PARENT;
}
}
CMainMenuConfig::CMainMenuConfig()
: campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
{
}
CMainMenuConfig & CMainMenuConfig::get()
{
static CMainMenuConfig config;
return config;
}
const JsonNode & CMainMenuConfig::getConfig() const
{
return config;
}
const JsonNode & CMainMenuConfig::getCampaigns() const
{
return campaignSets;
}
CMainMenu::CMainMenu()
{
pos.w = screen->w;
pos.h = screen->h;
GH.defActionsDef = 63;
menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
}
CMainMenu::~CMainMenu()
{
boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
if(GH.curInt == this)
GH.curInt = nullptr;
}
void CMainMenu::update()
{
if(CMM != this->shared_from_this()) //don't update if you are not a main interface
return;
if(GH.listInt.empty())
{
GH.pushInt(CMM);
GH.pushInt(menu);
menu->switchToTab(menu->getActiveTab());
}
// Handles mouse and key input
GH.updateTime();
GH.handleEvents();
// check for null othervice crash on finishing a campaign
// /FIXME: find out why GH.listInt is empty to begin with
if(GH.topInt())
GH.topInt()->show(screen);
}
void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
{
CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
CSH->screenType = screenType;
CSH->loadMode = loadMode;
GH.pushIntT<CSimpleJoinScreen>(host);
}
void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
{
auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
openCampaignLobby(ourCampaign);
}
void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
{
CSH->resetStateForLobby(StartInfo::CAMPAIGN);
CSH->screenType = ESelectionScreen::campaignList;
CSH->campaignStateToSend = campaign;
GH.pushIntT<CSimpleJoinScreen>();
}
void CMainMenu::openCampaignScreen(std::string name)
{
if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
{
GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
return;
}
logGlobal->error("Unknown campaign set: %s", name);
}
std::shared_ptr<CMainMenu> CMainMenu::create()
{
if(!CMM)
CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
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GH.terminate_cond->setn(false);
return CMM;
}
std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
{
return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
}
CMultiMode::CMultiMode(ESelectionScreen ScreenType)
: screenType(ScreenType)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
background = std::make_shared<CPicture>("MUPOPUP.bmp");
background->convertToScreenBPP(); //so we could draw without problems
blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
pos = background->center(); //center, window has size of bg graphic
statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 465, 440, 18), 0)); //226, 472
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
playerName->setText(settings["general"]["playerName"].String());
playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
}
void CMultiMode::hostTCP()
{
auto savedScreenType = screenType;
close();
GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
}
void CMultiMode::joinTCP()
{
auto savedScreenType = screenType;
close();
GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
}
void CMultiMode::onNameChange(std::string newText)
{
Settings name = settings.write["general"]["playerName"];
name->String() = newText;
}
CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
: loadMode(LoadMode), screenType(ScreenType), host(Host)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
background = std::make_shared<CPicture>("MUHOTSEA.bmp");
pos = background->center(); //center, window has size of bg graphic
std::string text = CGI->generaltexth->allTexts[446];
boost::replace_all(text, "\t", "\n");
textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, CENTER, Colors::WHITE); //HOTSEAT Please enter names
for(int i = 0; i < inputNames.size(); i++)
{
inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), *background);
inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
}
buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 381, 348, 18), 0)); //226, 472
inputNames[0]->setText(firstPlayer, true);
#ifndef VCMI_IOS
inputNames[0]->giveFocus();
#endif
}
void CMultiPlayers::onChange(std::string newText)
{
size_t namesCount = 0;
for(auto & elem : inputNames)
if(!elem->text.empty())
namesCount++;
}
void CMultiPlayers::enterSelectionScreen()
{
std::vector<std::string> names;
for(auto name : inputNames)
{
if(name->text.length())
names.push_back(name->text);
}
Settings name = settings.write["general"]["playerName"];
name->String() = names[0];
CMainMenu::openLobby(screenType, host, &names, loadMode);
}
CSimpleJoinScreen::CSimpleJoinScreen(bool host)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, CENTER, Colors::WHITE);
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), *background.get());
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), *background.get());
if(host && !settings["session"]["donotstartserver"].Bool())
{
textTitle->setText("Connecting...");
boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
}
else
{
textTitle->setText("Enter address:");
inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
#ifndef VCMI_IOS
inputAddress->giveFocus();
#endif
}
inputAddress->setText(settings["server"]["server"].String(), true);
inputPort->setText(CServerHandler::getDefaultPortStr(), true);
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 186, 218, 18), 0));
}
void CSimpleJoinScreen::connectToServer()
{
textTitle->setText("Connecting...");
buttonOk->block(true);
boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->text, boost::lexical_cast<ui16>(inputPort->text));
}
void CSimpleJoinScreen::leaveScreen()
{
if(CSH->state == EClientState::CONNECTING)
{
textTitle->setText("Closing...");
CSH->state = EClientState::CONNECTION_CANCELLED;
}
else if(GH.listInt.size() && GH.listInt.front().get() == this)
{
close();
}
}
void CSimpleJoinScreen::onChange(const std::string & newText)
{
buttonOk->block(inputAddress->text.empty() || inputPort->text.empty());
}
void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
{
setThreadName("CSimpleJoinScreen::connectThread");
if(!addr.length())
CSH->startLocalServerAndConnect();
else
CSH->justConnectToServer(addr, port);
if(GH.listInt.size() && GH.listInt.front().get() == this)
{
close();
}
}
CLoadingScreen::CLoadingScreen(std::function<void()> loader)
: CWindowObject(BORDERED, getBackground()), loadingThread(loader)
{
CCS->musich->stopMusic(5000);
}
CLoadingScreen::~CLoadingScreen()
{
loadingThread.join();
}
void CLoadingScreen::showAll(SDL_Surface * to)
{
Rect rect(0, 0, to->w, to->h);
SDL_FillRect(to, &rect, 0);
CWindowObject::showAll(to);
}
std::string CLoadingScreen::getBackground()
{
const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
if(conf.empty())
{
return "loadbar";
}
else
{
return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
}
}