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vcmi/AI/GeniusAI/BattleHelper.cpp

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#include "BattleHelper.h"
#include <vector>
#include <string>
#include <fstream>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
using namespace geniusai::BattleAI;
using namespace std;
CBattleHelper::CBattleHelper():
InfiniteDistance(0xffff),
BattlefieldWidth(15),
BattlefieldHeight(11),
m_voteForMaxDamage(10),
m_voteForMinDamage(10),
m_voteForMaxSpeed(10),
m_voteForDistance(10),
m_voteForDistanceFromShooters(20),
m_voteForHitPoints(10)
{
// loads votes
std::fstream f;
f.open("AI\\CBattleHelper.txt", std::ios::in);
if (f)
{
//char c_line[512];
std::string line;
while (std::getline(f, line, '\n'))
{
//f.getline(c_line, sizeof(c_line), '\n');
//std::string line(c_line);
//std::getline(f, line);
std::vector<std::string> parts;
boost::algorithm::split(parts, line, boost::algorithm::is_any_of("="));
if (parts.size() >= 2)
{
boost::algorithm::trim(parts[0]);
boost::algorithm::trim(parts[1]);
if (parts[0].compare("m_voteForDistance") == 0)
{
try
{
m_voteForDistance = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
else if (parts[0].compare("m_voteForDistanceFromShooters") == 0)
{
try
{
m_voteForDistanceFromShooters = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
else if (parts[0].compare("m_voteForHitPoints") == 0)
{
try
{
m_voteForHitPoints = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
else if (parts[0].compare("m_voteForMaxDamage") == 0)
{
try
{
m_voteForMaxDamage = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
else if (parts[0].compare("m_voteForMaxSpeed") == 0)
{
try
{
m_voteForMaxSpeed = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
else if (parts[0].compare("m_voteForMinDamage") == 0)
{
try
{
m_voteForMinDamage = boost::lexical_cast<int>(parts[1]);
}
catch (boost::bad_lexical_cast &)
{}
}
}
}
f.close();
}
}
CBattleHelper::~CBattleHelper()
{}
int CBattleHelper::GetBattleFieldPosition(int x, int y)
{
return x + 17 * (y - 1);
}
int CBattleHelper::DecodeXPosition(int battleFieldPosition)
{
int pos = battleFieldPosition - (DecodeYPosition(battleFieldPosition) - 1) * 17;
assert(pos > 0 && pos < 16);
return pos;
}
int CBattleHelper::DecodeYPosition(int battleFieldPosition)
{
double y = (double)battleFieldPosition / 17.0;
if (y - (int)y > 0.0)
{
return (int)y + 1;
}
assert((int)y > 0 && (int)y <= 11);
return (int)y;
}
int CBattleHelper::GetShortestDistance(int pointA, int pointB)
{
/**
* TODO: function hasn't been checked!
*/
int x1 = DecodeXPosition(pointA);
int y1 = DecodeYPosition(pointA);
//
int x2 = DecodeXPosition(pointB);
//x2 += (x2 % 2)? 0 : 1;
int y2 = DecodeYPosition(pointB);
//
double dx = x1 - x2;
double dy = y1 - y2;
return (int)sqrt(dx * dx + dy * dy);
}
int CBattleHelper::GetDistanceWithObstacles(int pointA, int pointB)
{
// TODO - implement this!
return GetShortestDistance(pointA, pointB);
}