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vcmi/scripting/lua/api/GameCb.h

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/*
* GameCb.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/scripting/Service.h>
#include "../../../lib/CGameInfoCallback.h"
#include "../LuaWrapper.h"
namespace scripting
{
namespace api
{
class GameCbProxy : public OpaqueWrapper<const GameCb, GameCbProxy>
{
public:
using Wrapper = OpaqueWrapper<const GameCb, GameCbProxy>;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
};
}
}