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vcmi/lib/battle/CPlayerBattleCallback.h

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/*
* CPlayerBattleCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CBattleInfoCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
{
const IBattleInfo * battle;
PlayerColor player;
public:
CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player);
#if SCRIPTING_ENABLED
scripting::Pool * getContextPool() const override;
#endif
const IBattleInfo * getBattle() const override;
std::optional<PlayerColor> getPlayerID() const override;
bool battleCanFlee() const; //returns true if caller can flee from the battle
TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
const CGHeroInstance * battleGetMyHero() const;
InfoAboutHero battleGetEnemyHero() const;
};
VCMI_LIB_NAMESPACE_END