2014-03-17 22:51:07 +03:00
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/*
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* IGameCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2011-12-14 00:23:17 +03:00
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#include "StdInc.h"
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2008-12-27 03:01:59 +02:00
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#include "IGameCallback.h"
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2011-12-14 00:23:17 +03:00
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2014-04-20 10:13:37 +03:00
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#include "CHeroHandler.h" // for CHeroHandler
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2015-02-02 10:25:26 +02:00
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#include "spells/CSpellHandler.h"// for CSpell
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2017-08-20 09:18:07 +02:00
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#include "CSkillHandler.h"// for CSkill
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2011-05-03 06:14:18 +03:00
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#include "NetPacks.h"
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2013-03-06 21:49:56 +03:00
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#include "CBonusTypeHandler.h"
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2014-06-25 17:11:07 +03:00
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#include "CModHandler.h"
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2013-02-19 01:37:22 +03:00
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2016-09-10 02:32:40 +02:00
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#include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
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#include "serializer/BinaryDeserializer.h"
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#include "serializer/BinarySerializer.h"
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#include "serializer/CLoadIntegrityValidator.h"
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#include "rmg/CMapGenOptions.h"
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#include "mapping/CCampaignHandler.h"
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2014-06-05 19:52:14 +03:00
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#include "mapObjects/CObjectClassesHandler.h"
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2014-06-25 17:11:07 +03:00
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#include "StartInfo.h"
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#include "CGameState.h"
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2015-12-02 21:05:10 +02:00
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#include "mapping/CMap.h"
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2015-12-02 21:39:53 +02:00
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#include "CPlayerState.h"
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2008-12-27 03:01:59 +02:00
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2014-04-20 10:13:37 +03:00
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void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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2011-05-03 06:14:18 +03:00
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{
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2014-04-20 10:13:37 +03:00
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std::vector<int> floors;
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for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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{
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floors.push_back(b);
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}
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const TerrainTile *tinfo;
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for (auto zd : floors)
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{
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2011-05-03 06:14:18 +03:00
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2014-04-20 10:13:37 +03:00
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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tinfo = getTile(int3 (xd,yd,zd));
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2015-11-25 08:12:09 +02:00
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if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free
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2014-04-20 10:13:37 +03:00
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tiles.push_back (int3 (xd,yd,zd));
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}
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}
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}
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2011-05-03 06:14:18 +03:00
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}
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2017-07-15 13:08:20 +02:00
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void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, bool patrolDistance) const
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2009-03-14 13:25:25 +02:00
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{
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2013-03-03 20:06:03 +03:00
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if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
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2009-03-14 13:25:25 +02:00
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{
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2017-08-10 18:39:27 +02:00
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logGlobal->error("Illegal call to getTilesInRange!");
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2009-03-14 13:25:25 +02:00
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return;
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}
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2009-11-11 19:45:03 +02:00
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if (radious == -1) //reveal entire map
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getAllTiles (tiles, player, -1, 0);
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else
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2009-03-14 13:25:25 +02:00
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{
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2013-06-26 14:18:27 +03:00
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const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
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2009-11-11 19:45:03 +02:00
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for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
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2009-03-14 13:25:25 +02:00
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{
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2009-11-11 19:45:03 +02:00
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for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
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2009-03-14 13:25:25 +02:00
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{
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2015-12-04 20:08:09 +02:00
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int3 tilePos(xd,yd,pos.z);
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double distance;
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if(patrolDistance)
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distance = pos.mandist2d(tilePos);
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else
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distance = pos.dist2d(tilePos) - 0.5;
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2009-11-11 19:45:03 +02:00
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if(distance <= radious)
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{
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2013-03-03 20:06:03 +03:00
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if(!player
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2010-08-03 15:34:06 +03:00
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|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
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|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
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2009-11-11 19:45:03 +02:00
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)
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tiles.insert(int3(xd,yd,pos.z));
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}
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2009-03-14 13:25:25 +02:00
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}
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}
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}
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}
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2017-07-15 13:08:20 +02:00
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void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
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2009-08-19 09:56:53 +03:00
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{
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2013-03-03 20:06:03 +03:00
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if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
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2009-08-19 09:56:53 +03:00
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{
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2017-08-10 18:39:27 +02:00
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logGlobal->error("Illegal call to getAllTiles !");
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2009-08-19 09:56:53 +03:00
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return;
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}
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2009-08-20 13:30:00 +03:00
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bool water = surface == 0 || surface == 2,
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land = surface == 0 || surface == 1;
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std::vector<int> floors;
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if(level == -1)
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{
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2012-11-20 20:53:45 +03:00
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for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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2009-08-20 13:30:00 +03:00
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{
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floors.push_back(b);
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}
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}
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else
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floors.push_back(level);
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2013-06-29 16:05:48 +03:00
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for (auto zd : floors)
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2009-08-19 09:56:53 +03:00
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{
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2014-04-20 10:13:37 +03:00
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2009-08-20 13:30:00 +03:00
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for (int xd = 0; xd < gs->map->width; xd++)
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2009-08-19 09:56:53 +03:00
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{
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2009-08-20 13:30:00 +03:00
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for (int yd = 0; yd < gs->map->height; yd++)
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2009-08-19 09:56:53 +03:00
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{
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2013-11-24 14:36:51 +03:00
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if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
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|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
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2009-08-23 18:02:21 +03:00
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tiles.insert(int3(xd,yd,zd));
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2009-08-19 09:56:53 +03:00
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}
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}
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}
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}
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2016-09-07 23:54:26 +02:00
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void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
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2010-06-27 19:03:01 +03:00
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{
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2012-09-06 13:39:48 +03:00
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for (int j = 0; j < 3 ; j++)
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2016-09-07 23:54:26 +02:00
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
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2012-09-06 13:39:48 +03:00
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for (int j = 0; j < 3 ; j++)
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2016-09-07 23:54:26 +02:00
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
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2012-09-06 13:39:48 +03:00
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2016-09-07 23:54:26 +02:00
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
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2009-05-21 03:55:30 +03:00
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}
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2009-07-26 06:33:13 +03:00
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2013-02-11 02:24:57 +03:00
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void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
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2009-09-24 20:54:02 +03:00
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{
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2011-12-14 00:23:17 +03:00
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for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
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2009-09-24 20:54:02 +03:00
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{
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2013-02-13 22:35:43 +03:00
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const CSpell *spell = SpellID(i).toSpell();
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2009-09-24 22:28:26 +03:00
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if (isAllowed (0, spell->id) && spell->level == level)
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2009-09-24 20:54:02 +03:00
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{
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2009-09-25 12:33:59 +03:00
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out.push_back(spell->id);
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2009-09-24 20:54:02 +03:00
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}
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}
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}
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2014-04-20 10:13:37 +03:00
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CGameState * CPrivilagedInfoCallback::gameState ()
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{
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return gs;
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}
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2013-02-19 01:37:22 +03:00
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template<typename Loader>
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void CPrivilagedInfoCallback::loadCommonState(Loader &in)
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{
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2017-08-10 18:39:27 +02:00
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logGlobal->info("Loading lib part of game...");
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2013-02-19 01:37:22 +03:00
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in.checkMagicBytes(SAVEGAME_MAGIC);
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CMapHeader dum;
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StartInfo *si;
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tReading header");
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2016-09-10 02:32:40 +02:00
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in.serializer & dum;
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2013-02-19 01:37:22 +03:00
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tReading options");
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2016-09-10 02:32:40 +02:00
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in.serializer & si;
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2013-02-19 01:37:22 +03:00
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tReading handlers");
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2016-09-10 02:32:40 +02:00
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in.serializer & *VLC;
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2013-02-19 01:37:22 +03:00
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tReading gamestate");
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2016-09-10 02:32:40 +02:00
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in.serializer & gs;
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2013-02-19 01:37:22 +03:00
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}
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template<typename Saver>
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void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
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{
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2017-08-10 18:39:27 +02:00
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logGlobal->info("Saving lib part of game...");
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2013-02-19 01:37:22 +03:00
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out.putMagicBytes(SAVEGAME_MAGIC);
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tSaving header");
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2016-09-10 02:32:40 +02:00
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out.serializer & static_cast<CMapHeader&>(*gs->map);
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tSaving options");
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2016-09-10 02:32:40 +02:00
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out.serializer & gs->scenarioOps;
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tSaving handlers");
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2016-09-10 02:32:40 +02:00
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out.serializer & *VLC;
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2017-08-10 18:39:27 +02:00
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logGlobal->info("\tSaving gamestate");
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2016-09-10 02:32:40 +02:00
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out.serializer & gs;
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2013-02-19 01:37:22 +03:00
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}
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2014-04-20 13:10:46 +03:00
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// hardly memory usage for `-gdwarf-4` flag
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2013-02-19 01:37:22 +03:00
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
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2013-04-21 15:49:26 +03:00
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TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
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2009-07-26 06:33:13 +03:00
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{
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if(!gs->map->isInTheMap(pos))
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2013-06-26 14:18:27 +03:00
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return nullptr;
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2009-07-26 06:33:13 +03:00
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return &gs->map->getTile(pos);
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2010-02-10 04:56:00 +02:00
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}
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2013-02-14 02:55:42 +03:00
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CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
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2011-05-10 01:20:47 +03:00
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{
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return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
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}
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2013-02-14 02:55:42 +03:00
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CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
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2011-05-10 01:20:47 +03:00
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{
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return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
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}
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2013-03-03 20:06:03 +03:00
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TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
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2011-05-10 01:20:47 +03:00
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{
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return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
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}
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2013-03-03 20:06:03 +03:00
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TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
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2011-05-10 01:20:47 +03:00
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{
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return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
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}
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2013-03-03 20:06:03 +03:00
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PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
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2011-05-10 01:20:47 +03:00
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{
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return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
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}
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2013-02-14 02:55:42 +03:00
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CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
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{
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return gs->map->artInstances[aid.num];
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}
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CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
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{
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return gs->map->objects[oid.num];
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}
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2013-02-11 02:24:57 +03:00
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const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
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2011-05-28 04:02:28 +03:00
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{
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NewObject no;
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no.ID = ID; //creature
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no.subID= subID;
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no.pos = pos;
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commitPackage(&no);
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2011-07-05 09:14:07 +03:00
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return getObj(no.id); //id field will be filled during applying on gs
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2011-05-28 04:02:28 +03:00
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}
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2013-03-03 20:06:03 +03:00
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const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
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2011-05-28 04:02:28 +03:00
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{
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2013-02-07 20:34:50 +03:00
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const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
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2011-05-28 04:02:28 +03:00
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setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
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setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
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return dynamic_cast<const CGCreature*>(m);
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}
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2013-05-28 00:46:04 +03:00
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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//only server knows
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assert(0);
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return false;
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}
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