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vcmi/lib/gameState/TavernSlot.h

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/*
* TavernSlot.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
enum class TavernHeroSlot : int8_t
{
NONE = -1,
NATIVE, // 1st / left slot in tavern, contains hero native to player's faction on new week
RANDOM // 2nd / right slot in tavern, contains hero of random class
};
enum class TavernSlotRole : int8_t
{
NONE = -1,
SINGLE_UNIT, // hero was added after buying hero from this slot, and only has 1 creature in army
FULL_ARMY, // hero was added to tavern on new week and still has full army
RETREATED, // hero was owned by player before, but have retreated from battle and only has 1 creature in army
RETREATED_TODAY,
SURRENDERED, // hero was owned by player before, but have surrendered in battle and kept some troops
SURRENDERED_TODAY,
};
VCMI_LIB_NAMESPACE_END