2021-05-15 21:04:26 +02:00
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/*
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* ExchangeSwapTownHeroes.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ExchangeSwapTownHeroes.h"
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#include "ExecuteHeroChain.h"
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2021-05-16 14:39:38 +02:00
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#include "../AIGateway.h"
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2021-05-15 21:04:26 +02:00
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#include "../../../lib/mapping/CMap.h" //for victory conditions
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#include "../../../lib/CPathfinder.h"
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#include "../Engine/Nullkiller.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<AIGateway> ai;
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using namespace Goals;
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2021-05-16 13:13:56 +02:00
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ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(
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const CGTownInstance * town,
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const CGHeroInstance * garrisonHero,
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HeroLockedReason lockingReason)
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:ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason)
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{
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}
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2021-05-16 13:38:26 +02:00
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std::string ExchangeSwapTownHeroes::toString() const
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{
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return "Exchange and swap heroes of " + town->name;
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}
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bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const
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{
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return town == other.town;
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}
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2021-05-16 14:39:38 +02:00
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void ExchangeSwapTownHeroes::accept(AIGateway * ai)
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{
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if(!garrisonHero)
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{
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if(!town->garrisonHero)
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throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");
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cb->swapGarrisonHero(town);
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ai->buildArmyIn(town);
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ai->nullkiller->unlockHero(town->visitingHero.get());
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logAi->debug("Extracted hero %s from garrison of %s", town->visitingHero->name, town->name);
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return;
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}
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if(town->visitingHero && town->visitingHero.get() != garrisonHero)
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cb->swapGarrisonHero(town);
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2021-05-16 13:19:00 +02:00
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ai->makePossibleUpgrades(town);
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ai->moveHeroToTile(town->visitablePos(), garrisonHero);
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2021-05-16 13:09:49 +02:00
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auto upperArmy = town->getUpperArmy();
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2021-05-16 14:00:24 +02:00
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if(!town->garrisonHero)
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{
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while(upperArmy->stacksCount() != 0)
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{
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cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);
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}
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}
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cb->swapGarrisonHero(town);
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ai->nullkiller->lockHero(garrisonHero, lockingReason);
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2021-05-16 13:09:49 +02:00
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if(town->visitingHero && town->visitingHero != garrisonHero)
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{
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ai->nullkiller->unlockHero(town->visitingHero.get());
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ai->makePossibleUpgrades(town->visitingHero);
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}
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logAi->debug("Put hero %s to garrison of %s", garrisonHero->name, town->name);
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}
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