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vcmi/mapeditor/mapcontroller.h

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2022-09-05 02:19:21 +02:00
#ifndef MAPCONTROLLER_H
#define MAPCONTROLLER_H
#include "maphandler.h"
#include "mapview.h"
#include "../lib/mapping/CMap.h"
#include "../lib/Terrain.h"
class MainWindow;
class MapController
{
public:
MapController(MainWindow *);
MapController(const MapController &) = delete;
MapController(const MapController &&) = delete;
~MapController();
void setMap(std::unique_ptr<CMap>);
CMap * map();
MapHandler * mapHandler();
MapScene * scene(int level);
void resetMapHandler();
void sceneForceUpdate();
void sceneForceUpdate(int level);
void commitTerrainChange(int level, const Terrain & terrain);
void commitObjectErase(int level);
void commitObstacleFill(int level);
void commitChangeWithoutRedraw();
void commitObjectShiftOrCreate(int level);
void commitObjectCreate(int level);
void commitObjectChange(int level);
bool discardObject(int level) const;
void createObject(int level, CGObjectInstance * obj) const;
private:
MainWindow * _main;
std::unique_ptr<CMap> _map;
std::unique_ptr<MapHandler> _mapHandler;
mutable std::array<MapScene *, 2> _scenes;
};
#endif // MAPCONTROLLER_H