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vcmi/scripting/lua/api/StackInstance.cpp

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/*
* StackInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "StackInstance.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
#include <vcmi/Creature.h>
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(StackInstanceProxy, "StackInstance");
const std::vector<StackInstanceProxy::RegType> StackInstanceProxy::REGISTER =
{
};
const std::vector<StackInstanceProxy::CustomRegType> StackInstanceProxy::REGISTER_CUSTOM =
{
{"getType", LuaMethodWrapper<CStackInstance, const Creature *(CStackBasicDescriptor:: *)()const, &CStackBasicDescriptor::getType>::invoke, false},
{"getCount", LuaMethodWrapper<CStackInstance, TQuantity(CStackBasicDescriptor:: *)()const, &CStackBasicDescriptor::getCount>::invoke, false},
};
}
}