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vcmi/scripting/lua/api/netpacks/BattleLogMessage.cpp

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/*
* api/netpacks/BattleLogMessage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleLogMessage.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleLogMessageProxy, "netpacks.BattleLogMessage");
const std::vector<BattleLogMessageProxy::RegType> BattleLogMessageProxy::REGISTER =
{
{
"addText",
&BattleLogMessageProxy::addText
},
{
"toNetpackLight",
&PackForClientProxy<BattleLogMessageProxy>::toNetpackLight
},
};
const std::vector<BattleLogMessageProxy::CustomRegType> BattleLogMessageProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleLogMessageProxy::addText(lua_State * L, std::shared_ptr<BattleLogMessage> object)
{
LuaStack S(L);
std::string text;
if(S.tryGet(1, text))
{
if(object->lines.empty())
object->lines.emplace_back();
object->lines.back() << text;
}
return S.retVoid();
}
}
}
}