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90 lines
1.8 KiB
C++
90 lines
1.8 KiB
C++
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/*
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* api/netpacks/BattleStackMoved.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleStackMoved.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(BattleStackMovedProxy, "netpacks.BattleStackMoved");
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const std::vector<BattleStackMovedProxy::RegType> BattleStackMovedProxy::REGISTER =
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{
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{
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"addTileToMove",
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&BattleStackMovedProxy::addTileToMove
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},
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{
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"setUnitId",
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&BattleStackMovedProxy::setUnitId
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},
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{
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"setDistance",
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&BattleStackMovedProxy::setDistance
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},
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{
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"setTeleporting",
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&BattleStackMovedProxy::setTeleporting
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},
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{
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"toNetpackLight",
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&PackForClientProxy<BattleStackMovedProxy>::toNetpackLight
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}
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};
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const std::vector<BattleStackMovedProxy::CustomRegType> BattleStackMovedProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int BattleStackMovedProxy::addTileToMove(lua_State * L, std::shared_ptr<BattleStackMoved> object)
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{
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LuaStack S(L);
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lua_Integer hex = 0;
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if(!S.tryGetInteger(1, hex))
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return S.retVoid();
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object->tilesToMove.emplace_back(hex);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setUnitId(lua_State * L, std::shared_ptr<BattleStackMoved> object)
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{
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LuaStack S(L);
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S.tryGet(1, object->stack);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setDistance(lua_State * L, std::shared_ptr<BattleStackMoved> object)
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{
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LuaStack S(L);
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S.tryGet(1, object->distance);
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return S.retVoid();
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}
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int BattleStackMovedProxy::setTeleporting(lua_State * L, std::shared_ptr<BattleStackMoved> object)
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{
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LuaStack S(L);
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S.tryGet(1, object->teleporting);
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return S.retVoid();
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}
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}
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}
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}
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