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vcmi/scripting/lua/api/netpacks/BattleUnitsChanged.cpp

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/*
* api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleUnitsChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
const std::vector<BattleUnitsChangedProxy::RegType> BattleUnitsChangedProxy::REGISTER =
{
{
"toNetpackLight",
&PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight
},
{
"add",
&BattleUnitsChangedProxy::add
},
{
"update",
&BattleUnitsChangedProxy::update
},
{
"resetState",
&BattleUnitsChangedProxy::resetState
},
{
"remove",
&BattleUnitsChangedProxy::remove
}
};
const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleUnitsChangedProxy::add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::ADD);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
int BattleUnitsChangedProxy::remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
}
}
}