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vcmi/scripting/lua/api/netpacks/BattleUnitsChanged.h

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/*
* api/netpacks/BattleUnitsChanged.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class BattleUnitsChangedProxy : public SharedWrapper<BattleUnitsChanged, BattleUnitsChangedProxy>
{
public:
using Wrapper = SharedWrapper<BattleUnitsChanged, BattleUnitsChangedProxy>;
static const std::vector<Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
};
}
}
}