Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* api/Creature.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Creature.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/HeroBonus.h"
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(CreatureProxy, "Creature");
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const std::vector<CreatureProxy::CustomRegType> CreatureProxy::REGISTER_CUSTOM =
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{
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2021-02-16 16:07:30 +02:00
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{"getIconIndex", LuaMethodWrapper<Creature, decltype(&Entity::getIconIndex), &Entity::getIconIndex>::invoke, false},
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{"getIndex", LuaMethodWrapper<Creature, decltype(&Entity::getIndex), &Entity::getIndex>::invoke, false},
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{"getJsonKey", LuaMethodWrapper<Creature, decltype(&Entity::getJsonKey), &Entity::getJsonKey>::invoke, false},
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2023-02-01 21:25:09 +02:00
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{"getName", LuaMethodWrapper<Creature, decltype(&Entity::getNameTranslated), &Entity::getNameTranslated>::invoke, false},
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2021-02-16 16:07:30 +02:00
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{"accessBonuses", LuaMethodWrapper<Creature, decltype(&EntityWithBonuses<CreatureID>::accessBonuses), &EntityWithBonuses<CreatureID>::accessBonuses>::invoke, false},
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{"getMaxHealth", LuaMethodWrapper<Creature,decltype(&Creature::getMaxHealth), &Creature::getMaxHealth>::invoke, false},
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2023-02-01 21:25:09 +02:00
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{"getPluralName", LuaMethodWrapper<Creature, decltype(&Creature::getNamePluralTranslated), &Creature::getNamePluralTranslated>::invoke, false},
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{"getSingularName", LuaMethodWrapper<Creature, decltype(&Creature::getNameSingularTranslated), &Creature::getNameSingularTranslated>::invoke, false},
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2021-02-16 16:07:30 +02:00
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{"getAdvMapAmountMin", LuaMethodWrapper<Creature, decltype(&Creature::getAdvMapAmountMin), &Creature::getAdvMapAmountMin>::invoke, false},
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{"getAdvMapAmountMax", LuaMethodWrapper<Creature, decltype(&Creature::getAdvMapAmountMax), &Creature::getAdvMapAmountMax>::invoke, false},
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{"getAIValue", LuaMethodWrapper<Creature, decltype(&Creature::getAIValue), &Creature::getAIValue>::invoke, false},
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{"getFightValue", LuaMethodWrapper<Creature, decltype(&Creature::getFightValue), &Creature::getFightValue>::invoke, false},
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{"getLevel", LuaMethodWrapper<Creature, decltype(&Creature::getLevel), &Creature::getLevel>::invoke, false},
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{"getGrowth", LuaMethodWrapper<Creature, decltype(&Creature::getGrowth), &Creature::getGrowth>::invoke, false},
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{"getHorde", LuaMethodWrapper<Creature, decltype(&Creature::getHorde), &Creature::getHorde>::invoke, false},
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{"getFactionIndex", LuaMethodWrapper<Creature, decltype(&Creature::getFactionIndex), &Creature::getFactionIndex>::invoke, false},
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{"getBaseAttack", LuaMethodWrapper<Creature, decltype(&Creature::getBaseAttack), &Creature::getBaseAttack>::invoke, false},
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{"getBaseDefense", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDefense), &Creature::getBaseDefense>::invoke, false},
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{"getBaseDamageMin", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDamageMin), &Creature::getBaseDamageMin>::invoke, false},
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{"getBaseDamageMax", LuaMethodWrapper<Creature, decltype(&Creature::getBaseDamageMax), &Creature::getBaseDamageMax>::invoke, false},
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{"getBaseHitPoints", LuaMethodWrapper<Creature, decltype(&Creature::getBaseHitPoints), &Creature::getBaseHitPoints>::invoke, false},
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{"getBaseSpellPoints", LuaMethodWrapper<Creature, decltype(&Creature::getBaseSpellPoints), &Creature::getBaseSpellPoints>::invoke, false},
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{"getBaseSpeed", LuaMethodWrapper<Creature, decltype(&Creature::getBaseSpeed), &Creature::getBaseSpeed>::invoke, false},
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{"getBaseShots", LuaMethodWrapper<Creature, decltype(&Creature::getBaseShots), &Creature::getBaseShots>::invoke, false},
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{"getCost", LuaMethodWrapper<Creature, decltype(&Creature::getCost), &Creature::getCost>::invoke, false},
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{"isDoubleWide", LuaMethodWrapper<Creature, decltype(&Creature::isDoubleWide), &Creature::isDoubleWide>::invoke, false},
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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};
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}
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}
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_END
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