2021-05-15 18:22:44 +02:00
|
|
|
/*
|
|
|
|
* CompleteQuest.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "Goals.h"
|
|
|
|
#include "../VCAI.h"
|
|
|
|
#include "../FuzzyHelper.h"
|
|
|
|
#include "../AIhelper.h"
|
2021-05-15 20:57:44 +02:00
|
|
|
#include "../../../lib/mapping/CMap.h" //for victory conditions
|
|
|
|
#include "../../../lib/CPathfinder.h"
|
2021-05-15 18:22:44 +02:00
|
|
|
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
|
|
extern boost::thread_specific_ptr<VCAI> ai;
|
|
|
|
extern FuzzyHelper * fh;
|
|
|
|
|
|
|
|
using namespace Goals;
|
|
|
|
|
|
|
|
bool CompleteQuest::operator==(const CompleteQuest & other) const
|
|
|
|
{
|
|
|
|
return q.quest->qid == other.q.quest->qid;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::getAllPossibleSubgoals()
|
|
|
|
{
|
|
|
|
TGoalVec solutions;
|
|
|
|
|
|
|
|
if(q.quest->missionType && q.quest->progress != CQuest::COMPLETE)
|
|
|
|
{
|
|
|
|
logAi->debug("Trying to realize quest: %s", questToString());
|
|
|
|
|
|
|
|
switch(q.quest->missionType)
|
|
|
|
{
|
|
|
|
case CQuest::MISSION_ART:
|
|
|
|
return missionArt();
|
|
|
|
|
|
|
|
case CQuest::MISSION_HERO:
|
|
|
|
return missionHero();
|
|
|
|
|
|
|
|
case CQuest::MISSION_ARMY:
|
|
|
|
return missionArmy();
|
|
|
|
|
|
|
|
case CQuest::MISSION_RESOURCES:
|
|
|
|
return missionResources();
|
|
|
|
|
|
|
|
case CQuest::MISSION_KILL_HERO:
|
|
|
|
case CQuest::MISSION_KILL_CREATURE:
|
|
|
|
return missionDestroyObj();
|
|
|
|
|
|
|
|
case CQuest::MISSION_PRIMARY_STAT:
|
|
|
|
return missionIncreasePrimaryStat();
|
|
|
|
|
|
|
|
case CQuest::MISSION_LEVEL:
|
|
|
|
return missionLevel();
|
|
|
|
|
|
|
|
case CQuest::MISSION_PLAYER:
|
|
|
|
if(ai->playerID.getNum() != q.quest->m13489val)
|
|
|
|
logAi->debug("Can't be player of color %d", q.quest->m13489val);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CQuest::MISSION_KEYMASTER:
|
|
|
|
return missionKeymaster();
|
|
|
|
|
|
|
|
} //end of switch
|
|
|
|
}
|
|
|
|
|
|
|
|
return TGoalVec();
|
|
|
|
}
|
|
|
|
|
|
|
|
TSubgoal CompleteQuest::whatToDoToAchieve()
|
|
|
|
{
|
|
|
|
if(q.quest->missionType == CQuest::MISSION_NONE)
|
|
|
|
{
|
|
|
|
throw cannotFulfillGoalException("Can not complete inactive quest");
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec solutions = getAllPossibleSubgoals();
|
|
|
|
|
|
|
|
if(solutions.empty())
|
|
|
|
throw cannotFulfillGoalException("Can not complete quest " + questToString());
|
|
|
|
|
|
|
|
TSubgoal result = fh->chooseSolution(solutions);
|
|
|
|
|
|
|
|
logAi->trace(
|
|
|
|
"Returning %s, tile: %s, objid: %d, hero: %s",
|
|
|
|
result->name(),
|
|
|
|
result->tile.toString(),
|
|
|
|
result->objid,
|
|
|
|
result->hero.validAndSet() ? result->hero->name : "not specified");
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string CompleteQuest::name() const
|
|
|
|
{
|
|
|
|
return "CompleteQuest";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string CompleteQuest::completeMessage() const
|
|
|
|
{
|
|
|
|
return "Completed quest " + questToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string CompleteQuest::questToString() const
|
|
|
|
{
|
|
|
|
if(q.quest->missionType == CQuest::MISSION_NONE)
|
|
|
|
return "inactive quest";
|
|
|
|
|
|
|
|
MetaString ms;
|
|
|
|
q.quest->getRolloverText(ms, false);
|
|
|
|
|
|
|
|
return ms.toString();
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::tryCompleteQuest() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions;
|
|
|
|
|
|
|
|
auto heroes = cb->getHeroesInfo(); //TODO: choose best / free hero from among many possibilities?
|
|
|
|
|
|
|
|
for(auto hero : heroes)
|
|
|
|
{
|
|
|
|
if(q.quest->checkQuest(hero))
|
|
|
|
{
|
|
|
|
vstd::concatenate(solutions, ai->ah->howToVisitObj(hero, ObjectIdRef(q.obj->id)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionArt() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(!solutions.empty())
|
|
|
|
return solutions;
|
|
|
|
|
|
|
|
for(auto art : q.quest->m5arts)
|
|
|
|
{
|
|
|
|
solutions.push_back(sptr(GetArtOfType(art))); //TODO: transport?
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionHero() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(solutions.empty())
|
|
|
|
{
|
|
|
|
//rule of a thumb - quest heroes usually are locked in prisons
|
|
|
|
solutions.push_back(sptr(FindObj(Obj::PRISON)));
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionArmy() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(!solutions.empty())
|
|
|
|
return solutions;
|
|
|
|
|
|
|
|
for(auto creature : q.quest->m6creatures)
|
|
|
|
{
|
|
|
|
solutions.push_back(sptr(GatherTroops(creature.type->idNumber, creature.count)));
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionIncreasePrimaryStat() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(solutions.empty())
|
|
|
|
{
|
|
|
|
for(int i = 0; i < q.quest->m2stats.size(); ++i)
|
|
|
|
{
|
|
|
|
// TODO: library, school and other boost objects
|
|
|
|
logAi->debug("Don't know how to increase primary stat %d", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionLevel() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(solutions.empty())
|
|
|
|
{
|
|
|
|
logAi->debug("Don't know how to reach hero level %d", q.quest->m13489val);
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionKeymaster() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
|
|
|
|
if(solutions.empty())
|
|
|
|
{
|
|
|
|
solutions.push_back(sptr(Goals::FindObj(Obj::KEYMASTER, q.obj->subID)));
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionResources() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions;
|
|
|
|
|
|
|
|
auto heroes = cb->getHeroesInfo(); //TODO: choose best / free hero from among many possibilities?
|
|
|
|
|
|
|
|
if(heroes.size())
|
|
|
|
{
|
|
|
|
if(q.quest->checkQuest(heroes.front())) //it doesn't matter which hero it is
|
|
|
|
{
|
|
|
|
return ai->ah->howToVisitObj(q.obj);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(int i = 0; i < q.quest->m7resources.size(); ++i)
|
|
|
|
{
|
|
|
|
if(q.quest->m7resources[i])
|
|
|
|
solutions.push_back(sptr(CollectRes(i, q.quest->m7resources[i])));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
solutions.push_back(sptr(Goals::RecruitHero())); //FIXME: checkQuest requires any hero belonging to player :(
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|
|
|
|
|
|
|
|
TGoalVec CompleteQuest::missionDestroyObj() const
|
|
|
|
{
|
|
|
|
TGoalVec solutions;
|
|
|
|
|
|
|
|
auto obj = cb->getObjByQuestIdentifier(q.quest->m13489val);
|
|
|
|
|
|
|
|
if(!obj)
|
|
|
|
return ai->ah->howToVisitObj(q.obj);
|
|
|
|
|
|
|
|
if(obj->ID == Obj::HERO)
|
|
|
|
{
|
|
|
|
auto relations = cb->getPlayerRelations(ai->playerID, obj->tempOwner);
|
|
|
|
|
|
|
|
if(relations == PlayerRelations::SAME_PLAYER)
|
|
|
|
{
|
|
|
|
auto heroToProtect = cb->getHero(obj->id);
|
|
|
|
|
|
|
|
solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
|
|
|
|
}
|
|
|
|
else if(relations == PlayerRelations::ENEMIES)
|
|
|
|
{
|
|
|
|
solutions = ai->ah->howToVisitObj(obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return solutions;
|
|
|
|
}
|