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vcmi/mapeditor/BitmapHandler.h

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/*
* BitmapHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
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//code is copied from vcmiclient/CBitmapHandler.h with minimal changes
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#define read_le_u16(p) (* reinterpret_cast<const ui16 *>(p))
#define read_le_u32(p) (* reinterpret_cast<const ui32 *>(p))
#include <QImage>
namespace BitmapHandler
{
//Load file from /DATA or /SPRITES
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QImage loadBitmap(const std::string & fname, bool setKey = true);
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}