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vcmi/client/GameInstance.cpp

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/*
* GameInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GameInstance.h"
#include "CServerHandler.h"
#include "mapView/mapHandler.h"
std::unique_ptr<GameInstance> GAME = nullptr;
GameInstance::GameInstance()
: serverInstance(std::make_unique<CServerHandler>())
, interfaceInstance(nullptr)
{
}
GameInstance::~GameInstance() = default;
CServerHandler & GameInstance::server()
{
if (!serverInstance)
throw std::runtime_error("Invalid access to GameInstance::server");
return *serverInstance;
}
CMapHandler & GameInstance::map()
{
if (!mapInstance)
throw std::runtime_error("Invalid access to GameInstance::map");
return *mapInstance;
}
CPlayerInterface * GameInstance::interface()
{
return interfaceInstance;
}
void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
{
serverInstance = std::move(ptr);
}
void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
{
mapInstance = std::move(ptr);
}
void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
{
interfaceInstance = std::move(ptr);
}