1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/gameState/GameStatistics.h

135 lines
3.2 KiB
C++
Raw Normal View History

2024-07-27 02:11:26 +02:00
/*
* GameSTatistics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
2024-08-01 21:30:53 +02:00
#include "../ResourceSet.h"
2024-07-27 02:11:26 +02:00
VCMI_LIB_NAMESPACE_BEGIN
2024-08-01 21:30:53 +02:00
struct PlayerState;
class CGameState;
2024-08-02 00:04:41 +02:00
class CGHeroInstance;
2024-08-02 01:18:39 +02:00
class CGMine;
2024-08-01 21:30:53 +02:00
2024-07-27 02:11:26 +02:00
struct DLL_LINKAGE StatisticDataSetEntry
{
2024-08-02 20:40:24 +02:00
std::string map;
time_t timestamp;
2024-07-27 02:11:26 +02:00
int day;
PlayerColor player;
2024-08-01 21:30:53 +02:00
TeamID team;
2024-08-01 23:21:41 +02:00
bool isHuman;
EPlayerStatus status;
2024-08-01 21:30:53 +02:00
TResources resources;
2024-08-01 22:36:32 +02:00
int numberHeroes;
int numberTowns;
int numberArtifacts;
si64 armyStrength;
int income;
2024-08-01 23:21:41 +02:00
double mapVisitedRatio;
2024-08-02 01:18:39 +02:00
int obeliskVisited;
double mightMagicRatio;
std::map<EGameResID, int> numMines;
2024-08-02 19:37:46 +02:00
int score;
2024-08-02 19:38:33 +02:00
int maxHeroLevel;
int numBattlesNeutral;
int numBattlesPlayer;
int numWinBattlesNeutral;
int numWinBattlesPlayer;
2024-08-02 20:40:24 +02:00
int numHeroSurrendered;
int numHeroEscaped;
2024-07-27 02:11:26 +02:00
template <typename Handler> void serialize(Handler &h)
{
2024-08-02 20:40:24 +02:00
h & map;
h & timestamp;
2024-07-27 02:11:26 +02:00
h & day;
h & player;
2024-08-01 21:30:53 +02:00
h & team;
2024-08-01 23:21:41 +02:00
h & isHuman;
h & status;
2024-08-01 21:30:53 +02:00
h & resources;
2024-08-01 22:36:32 +02:00
h & numberHeroes;
h & numberTowns;
h & numberArtifacts;
h & armyStrength;
h & income;
2024-08-01 23:21:41 +02:00
h & mapVisitedRatio;
2024-08-02 01:18:39 +02:00
h & obeliskVisited;
h & mightMagicRatio;
h & numMines;
2024-08-02 19:37:46 +02:00
h & score;
2024-08-02 19:38:33 +02:00
h & maxHeroLevel;
h & numBattlesNeutral;
h & numBattlesPlayer;
h & numWinBattlesNeutral;
h & numWinBattlesPlayer;
2024-08-02 20:40:24 +02:00
h & numHeroSurrendered;
h & numHeroEscaped;
2024-07-27 02:11:26 +02:00
}
};
class DLL_LINKAGE StatisticDataSet
{
std::vector<StatisticDataSetEntry> data;
public:
void add(StatisticDataSetEntry entry);
2024-08-01 21:30:53 +02:00
static StatisticDataSetEntry createEntry(const PlayerState * ps, const CGameState * gs);
2024-07-27 02:11:26 +02:00
std::string toCsv();
2024-08-02 19:38:33 +02:00
struct ValueStorage
{
std::map<PlayerColor, int> numBattlesNeutral;
std::map<PlayerColor, int> numBattlesPlayer;
std::map<PlayerColor, int> numWinBattlesNeutral;
std::map<PlayerColor, int> numWinBattlesPlayer;
2024-08-02 20:40:24 +02:00
std::map<PlayerColor, int> numHeroSurrendered;
std::map<PlayerColor, int> numHeroEscaped;
2024-08-02 19:38:33 +02:00
template <typename Handler> void serialize(Handler &h)
{
h & numBattlesNeutral;
h & numBattlesPlayer;
h & numWinBattlesNeutral;
h & numWinBattlesPlayer;
2024-08-02 20:40:24 +02:00
h & numHeroSurrendered;
h & numHeroEscaped;
2024-08-02 19:38:33 +02:00
}
};
ValueStorage values;
2024-07-27 02:11:26 +02:00
template <typename Handler> void serialize(Handler &h)
{
h & data;
2024-08-02 19:38:33 +02:00
h & values;
2024-07-27 02:11:26 +02:00
}
};
2024-08-01 22:36:32 +02:00
class DLL_LINKAGE Statistic
{
2024-08-02 01:18:39 +02:00
static std::vector<const CGMine *> getMines(const CGameState * gs, const PlayerState * ps);
2024-08-01 22:36:32 +02:00
public:
2024-08-02 00:04:41 +02:00
using TStat = std::pair<PlayerColor, si64>;
2024-08-02 01:18:39 +02:00
static int getNumberOfArts(const PlayerState * ps);
static si64 getArmyStrength(const PlayerState * ps, bool withTownGarrison = false);
2024-08-01 23:56:06 +02:00
static int getIncome(const CGameState * gs, const PlayerState * ps);
2024-08-01 23:21:41 +02:00
static double getMapVisitedRatio(const CGameState * gs, PlayerColor player);
2024-08-02 19:38:33 +02:00
static const CGHeroInstance * findBestHero(const CGameState * gs, const PlayerColor & color);
2024-08-02 00:04:41 +02:00
static std::vector<std::vector<PlayerColor>> getRank(std::vector<TStat> stats);
2024-08-02 01:18:39 +02:00
static int getObeliskVisited(const CGameState * gs, const TeamID & t);
static double getMightMagicRatio(const PlayerState * ps);
static std::map<EGameResID, int> getNumMines(const CGameState * gs, const PlayerState * ps);
2024-08-01 22:36:32 +02:00
};
2024-07-27 02:11:26 +02:00
VCMI_LIB_NAMESPACE_END