2024-07-27 02:11:26 +02:00
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/*
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* GameSTatistics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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2024-08-01 21:30:53 +02:00
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#include "../ResourceSet.h"
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2024-07-27 02:11:26 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2024-08-01 21:30:53 +02:00
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struct PlayerState;
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class CGameState;
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2024-08-02 00:04:41 +02:00
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class CGHeroInstance;
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2024-08-02 01:18:39 +02:00
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class CGMine;
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struct DLL_LINKAGE StatisticDataSetEntry
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{
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std::string map;
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time_t timestamp;
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int day;
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PlayerColor player;
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TeamID team;
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bool isHuman;
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EPlayerStatus status;
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TResources resources;
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int numberHeroes;
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int numberTowns;
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int numberArtifacts;
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si64 armyStrength;
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int income;
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double mapVisitedRatio;
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int obeliskVisited;
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double mightMagicRatio;
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std::map<EGameResID, int> numMines;
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int score;
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int maxHeroLevel;
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int numBattlesNeutral;
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int numBattlesPlayer;
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int numWinBattlesNeutral;
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int numWinBattlesPlayer;
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int numHeroSurrendered;
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int numHeroEscaped;
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template <typename Handler> void serialize(Handler &h)
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{
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h & map;
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h & timestamp;
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h & day;
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h & player;
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h & team;
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h & isHuman;
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h & status;
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h & resources;
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h & numberHeroes;
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h & numberTowns;
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h & numberArtifacts;
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h & armyStrength;
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h & income;
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h & mapVisitedRatio;
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h & obeliskVisited;
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h & mightMagicRatio;
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h & numMines;
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h & score;
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h & maxHeroLevel;
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h & numBattlesNeutral;
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h & numBattlesPlayer;
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h & numWinBattlesNeutral;
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h & numWinBattlesPlayer;
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h & numHeroSurrendered;
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h & numHeroEscaped;
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}
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};
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class DLL_LINKAGE StatisticDataSet
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{
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std::vector<StatisticDataSetEntry> data;
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public:
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void add(StatisticDataSetEntry entry);
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static StatisticDataSetEntry createEntry(const PlayerState * ps, const CGameState * gs);
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std::string toCsv();
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struct ValueStorage
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{
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std::map<PlayerColor, int> numBattlesNeutral;
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std::map<PlayerColor, int> numBattlesPlayer;
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std::map<PlayerColor, int> numWinBattlesNeutral;
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std::map<PlayerColor, int> numWinBattlesPlayer;
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std::map<PlayerColor, int> numHeroSurrendered;
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std::map<PlayerColor, int> numHeroEscaped;
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template <typename Handler> void serialize(Handler &h)
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{
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h & numBattlesNeutral;
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h & numBattlesPlayer;
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h & numWinBattlesNeutral;
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h & numWinBattlesPlayer;
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h & numHeroSurrendered;
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h & numHeroEscaped;
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}
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};
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ValueStorage values;
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template <typename Handler> void serialize(Handler &h)
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{
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h & data;
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h & values;
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}
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};
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2024-08-01 22:36:32 +02:00
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class DLL_LINKAGE Statistic
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{
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2024-08-02 01:18:39 +02:00
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static std::vector<const CGMine *> getMines(const CGameState * gs, const PlayerState * ps);
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public:
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using TStat = std::pair<PlayerColor, si64>;
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2024-08-02 01:18:39 +02:00
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static int getNumberOfArts(const PlayerState * ps);
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static si64 getArmyStrength(const PlayerState * ps, bool withTownGarrison = false);
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2024-08-01 23:56:06 +02:00
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static int getIncome(const CGameState * gs, const PlayerState * ps);
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static double getMapVisitedRatio(const CGameState * gs, PlayerColor player);
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static const CGHeroInstance * findBestHero(const CGameState * gs, const PlayerColor & color);
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static std::vector<std::vector<PlayerColor>> getRank(std::vector<TStat> stats);
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static int getObeliskVisited(const CGameState * gs, const TeamID & t);
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static double getMightMagicRatio(const PlayerState * ps);
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static std::map<EGameResID, int> getNumMines(const CGameState * gs, const PlayerState * ps);
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};
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2024-07-27 02:11:26 +02:00
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VCMI_LIB_NAMESPACE_END
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