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vcmi/lib/Makefile.am

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pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread -ldl
libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
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libvcmi_la_SOURCES = \
BattleAction.cpp \
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BattleAction.h \
BattleState.cpp \
BattleState.h \
CArtHandler.cpp \
CArtHandler.h \
CBuildingHandler.cpp \
CBuildingHandler.h \
CCampaignHandler.cpp \
CCampaignHandler.h \
CCreatureHandler.cpp \
CCreatureHandler.h \
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CCreatureSet.cpp \
CCreatureSet.h \
CDefObjInfoHandler.cpp \
CDefObjInfoHandler.h \
CFileUtility.cpp \
CFileUtility.h \
CGameInterface.cpp \
CGameInterface.h \
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CGameState.cpp \
CGameState.h \
CGeneralTextHandler.cpp \
CGeneralTextHandler.h \
CHeroHandler.cpp \
CHeroHandler.h \
CLodHandler.cpp \
CLodHandler.h \
CMapInfo.cpp \
CMapInfo.h \
CObjectHandler.cpp \
CObjectHandler.h \
CObstacleInstance.h \
CSpellHandler.cpp \
CSpellHandler.h \
CScriptingModule.h \
CTownHandler.cpp \
CTownHandler.h \
CondSh.h \
Connection.cpp \
Connection.h \
ConstTransitivePtr.h \
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HeroBonus.cpp \
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HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
IGameEventsReceiver.h \
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Interprocess.h \
NetPacks.h \
NetPacksLib.cpp \
ResourceSet.cpp \
ResourceSet.h \
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RegisterTypes.cpp \
RegisterTypes.h \
VCMIDirs.h \
VCMI_Lib.cpp \
VCMI_Lib.h \
map.cpp \
map.h