2023-06-23 17:02:48 +02:00
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/*
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* QuestInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CQuest;
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class CGObjectInstance;
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struct DLL_LINKAGE QuestInfo //universal interface for human and AI
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{
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const CQuest * quest;
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const CGObjectInstance * obj; //related object, most likely Seer Hut
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int3 tile;
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QuestInfo()
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: quest(nullptr), obj(nullptr), tile(-1,-1,-1)
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{};
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QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
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quest (Quest), obj (Obj), tile (Tile){};
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QuestInfo (const QuestInfo &qi) : quest(qi.quest), obj(qi.obj), tile(qi.tile)
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{};
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const QuestInfo& operator= (const QuestInfo &qi)
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{
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quest = qi.quest;
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obj = qi.obj;
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tile = qi.tile;
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return *this;
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}
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bool operator== (const QuestInfo & qi) const
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{
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return (quest == qi.quest && obj == qi.obj);
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}
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2024-01-20 20:34:51 +02:00
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template <typename Handler> void serialize(Handler &h)
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2023-06-23 17:02:48 +02:00
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{
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h & quest;
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h & obj;
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h & tile;
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}
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};
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VCMI_LIB_NAMESPACE_END
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