classTacticalAdvantageEngine:publicengineBase//TODO: rework this engine, it does not work well (example: AI hero with 140 beholders attacked 150 beholders - engine lowered danger 50000 -> 35000)
{
public:
TacticalAdvantageEngine();
floatgetTacticalAdvantage(constCArmedInstance*we,constCArmedInstance*enemy);//returns factor how many times enemy is stronger than us