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vcmi/client/widgets/markets/TradePanels.h

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/*
* TradePanels.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../MiscWidgets.h"
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#include "../Images.h"
#include "../../../lib/networkPacks/TradeItem.h"
enum class EType
{
RESOURCE, PLAYER, ARTIFACT_TYPE, CREATURE, CREATURE_PLACEHOLDER, ARTIFACT_PLACEHOLDER, ARTIFACT_INSTANCE
};
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class CTradeableItem : public SelectableSlot, public std::enable_shared_from_this<CTradeableItem>
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{
public:
std::shared_ptr<CAnimImage> image;
AnimationPath getFilename();
int getIndex();
using ClickPressedFunctor = std::function<void(const std::shared_ptr<CTradeableItem>&)>;
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const CArtifactInstance * artInstance; //holds ptr to artifact instance id type artifact
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EType type;
int id;
const int serial;
const bool left;
std::string subtitle;
ClickPressedFunctor clickPressedCallback;
void setType(EType newType);
void setID(int newID);
const CArtifactInstance * getArtInstance() const;
void setArtInstance(const CArtifactInstance * art);
bool downSelection;
void showAllAt(const Point & dstPos, const std::string & customSub, Canvas & to);
void showPopupWindow(const Point & cursorPosition) override;
void hover(bool on) override;
void showAll(Canvas & to) override;
void clickPressed(const Point & cursorPosition) override;
std::string getName(int number = -1) const;
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CTradeableItem(const Rect & area, EType Type, int ID, bool Left, int Serial);
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};
class TradePanelBase : public CIntObject
{
public:
using UpdateSlotsFunctor = std::function<void()>;
using DeleteSlotsCheck = std::function<bool(const std::shared_ptr<CTradeableItem>&)>;
std::vector<std::shared_ptr<CTradeableItem>> slots;
UpdateSlotsFunctor updateSlotsCallback;
DeleteSlotsCheck deleteSlotsCheck;
std::shared_ptr<CTradeableItem> selected;
const int selectionWidth = 2;
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std::shared_ptr<CAnimImage> selectedImage;
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std::shared_ptr<CLabel> selectedSubtitle;
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virtual void updateSlots();
virtual void deselect();
virtual void clearSubtitles();
void updateOffer(CTradeableItem & slot, int, int);
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void setSelectedFrameIndex(std::optional<size_t> index);
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};
class ResourcesPanel : public TradePanelBase
{
const std::vector<GameResID> resourcesForTrade =
{
GameResID::WOOD, GameResID::MERCURY, GameResID::ORE,
GameResID::SULFUR, GameResID::CRYSTAL, GameResID::GEMS,
GameResID::GOLD
};
const std::vector<Point> slotsPos =
{
Point(0, 0), Point(83, 0), Point(166, 0),
Point(0, 79), Point(83, 79), Point(166, 79),
Point(83, 158)
};
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const Point slotDimension = Point(69, 66);
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const Point selectedImagePos = Point(101, 276);
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const Point selectedSubtitlePos = Point(118, 324);
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public:
ResourcesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, UpdateSlotsFunctor updateSubtitles);
};
class ArtifactsPanel : public TradePanelBase
{
const std::vector<Point> slotsPos =
{
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Point(0, 0), Point(83, 0), Point(165, 0),
Point(0, 79), Point(83, 79), Point(165, 79),
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Point(83, 158)
};
const size_t slotsForTrade = 7;
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const Point slotDimension = Point(69, 66);
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const Point selectedImagePos = Point(96, 266);
const Point selectedSubtitlePos = Point(118, 324);
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public:
ArtifactsPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, UpdateSlotsFunctor updateSubtitles,
const std::vector<TradeItemBuy> & arts);
};
class PlayersPanel : public TradePanelBase
{
const std::vector<Point> slotsPos =
{
Point(0, 0), Point(83, 0), Point(166, 0),
Point(0, 118), Point(83, 118), Point(166, 118),
Point(83, 236)
};
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const Point slotDimension = Point(58, 64);
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const Point selectedImagePos = Point(83, 368);
const Point selectedSubtitlePos = Point(112, 443);
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public:
explicit PlayersPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback);
};
class CreaturesPanel : public TradePanelBase
{
const std::vector<Point> slotsPos =
{
Point(0, 0), Point(83, 0), Point(166, 0),
Point(0, 98), Point(83, 98), Point(166, 98),
Point(83, 196)
};
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const Point slotDimension = Point(58, 64);
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const Point selectedImagePos = Point(83, 327);
const Point selectedSubtitlePos = Point(113, 403);
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public:
using slotsData = std::vector<std::tuple<CreatureID, SlotID, int>>;
CreaturesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, const slotsData & initialSlots);
CreaturesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback,
const std::vector<std::shared_ptr<CTradeableItem>> & srcSlots, bool emptySlots = true);
};