2023-10-19 16:19:09 +02:00
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/*
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* AccessibilityInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AccessibilityInfo.h"
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#include "BattleHex.h"
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#include "Unit.h"
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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2025-01-13 14:12:00 +01:00
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bool AccessibilityInfo::tileAccessibleWithGate(const BattleHex & tile, BattleSide side) const
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2023-10-19 16:19:09 +02:00
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{
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//at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
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2025-01-06 23:05:45 +01:00
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const auto & accessibility = at(tile.toInt());
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2024-07-19 13:44:44 +03:00
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if(accessibility == EAccessibility::ALIVE_STACK)
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{
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2024-12-02 13:06:58 +01:00
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if(!destructibleEnemyTurns)
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return false;
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2024-07-19 13:44:44 +03:00
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2025-01-06 23:05:45 +01:00
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return destructibleEnemyTurns->at(tile.toInt()) >= 0;
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2024-07-19 13:44:44 +03:00
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}
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if(accessibility != EAccessibility::ACCESSIBLE)
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if(accessibility != EAccessibility::GATE || side != BattleSide::DEFENDER)
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2023-10-19 16:19:09 +02:00
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return false;
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2024-07-19 13:44:44 +03:00
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2023-10-19 16:19:09 +02:00
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return true;
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}
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2025-01-13 14:12:00 +01:00
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bool AccessibilityInfo::accessible(const BattleHex & tile, const battle::Unit * stack) const
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2023-10-19 16:19:09 +02:00
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{
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return accessible(tile, stack->doubleWide(), stack->unitSide());
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}
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2025-01-13 14:12:00 +01:00
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bool AccessibilityInfo::accessible(const BattleHex & tile, bool doubleWide, BattleSide side) const
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2023-10-19 16:19:09 +02:00
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{
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// All hexes that stack would cover if standing on tile have to be accessible.
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//do not use getHexes for speed reasons
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if(!tile.isValid())
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return false;
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if(!tileAccessibleWithGate(tile, side))
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return false;
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if(doubleWide)
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{
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auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
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if(!otherHex.isValid())
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return false;
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if(!tileAccessibleWithGate(otherHex, side))
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return false;
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}
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return true;
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}
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VCMI_LIB_NAMESPACE_END
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