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vcmi/lib/battle/ReachabilityInfo.cpp

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/*
* ReachabilityInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ReachabilityInfo.h"
#include "Unit.h"
VCMI_LIB_NAMESPACE_BEGIN
ReachabilityInfo::Parameters::Parameters(const battle::Unit * Stack, const BattleHex & StartPosition):
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perspective(static_cast<BattleSide>(Stack->unitSide())),
startPosition(StartPosition),
doubleWide(Stack->doubleWide()),
side(Stack->unitSide()),
flying(Stack->hasBonusOfType(BonusType::FLYING))
{
knownAccessible = & battle::Unit::getHexes(startPosition, doubleWide, side);
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destructibleEnemyTurns.fill(-1);
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}
ReachabilityInfo::ReachabilityInfo()
{
distances.fill(INFINITE_DIST);
predecessors.fill(BattleHex::INVALID);
}
bool ReachabilityInfo::isReachable(const BattleHex & hex) const
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{
return distances[hex.toInt()] < INFINITE_DIST;
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}
uint32_t ReachabilityInfo::distToNearestNeighbour(
const BattleHexArray & targetHexes,
BattleHex * chosenHex) const
{
uint32_t ret = 1000000;
for(const auto & targetHex : targetHexes)
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{
for(auto & n : targetHex.getNeighbouringTiles())
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{
if(distances[n.toInt()] < ret)
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{
ret = distances[n.toInt()];
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if(chosenHex)
*chosenHex = n;
}
}
}
return ret;
}
uint32_t ReachabilityInfo::distToNearestNeighbour(
const battle::Unit * attacker,
const battle::Unit * defender,
BattleHex * chosenHex) const
{
auto attackableHexes = defender->getHexes();
if(attacker->doubleWide())
{
if(defender->doubleWide())
{
// It can be back to back attack o==o or head to head =oo=.
// In case of back-to-back the distance between heads (unit positions) may be up to 3 tiles
attackableHexes.insert(battle::Unit::getHexes(defender->occupiedHex(), true, defender->unitSide()));
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}
else
{
attackableHexes.insert(battle::Unit::getHexes(defender->getPosition(), true, defender->unitSide()));
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}
}
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attackableHexes.eraseIf([defender](const BattleHex & h) -> bool
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{
return h.getY() != defender->getPosition().getY() || !h.isAvailable();
});
return distToNearestNeighbour(attackableHexes, chosenHex);
}
VCMI_LIB_NAMESPACE_END