1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/eventsSDL/InputSourceGameController.h

77 lines
2.2 KiB
C++
Raw Normal View History

2024-04-03 14:34:22 +02:00
/*
* InputSourceGameController.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <SDL_events.h>
#include <SDL_gamecontroller.h>
2024-04-03 14:34:22 +02:00
2024-04-28 14:06:47 +02:00
#include "../../lib/Point.h"
2024-04-30 14:23:19 +02:00
#include "../gui/Shortcut.h"
2024-04-03 14:34:22 +02:00
constexpr int AXIS_DEAD_ZOOM = 6000;
constexpr int AXIS_MAX_ZOOM = 32000;
constexpr int AXIS_MOVE_SPEED = 500;
constexpr int AXIS_CURSOR_MOVE_INTERVAL = 1000;
constexpr int TRIGGER_PRESS_THRESHOLD = 8000;
2024-04-03 14:34:22 +02:00
enum class AxisType
{
CURSOR_MOTION,
MAP_SCROLL,
NONE
};
2024-04-03 14:34:22 +02:00
/// Class that handles game controller input from SDL events
class InputSourceGameController
{
2024-04-30 10:38:13 +02:00
static void gameControllerDeleter(SDL_GameController * gameController);
using GameControllerPtr = std::unique_ptr<SDL_GameController, decltype(&gameControllerDeleter)>;
2024-04-03 14:34:22 +02:00
2024-04-30 10:38:13 +02:00
std::map<int, GameControllerPtr> gameControllerMap;
std::set<SDL_GameControllerAxis> pressedAxes;
2024-04-30 10:38:13 +02:00
long long lastCheckTime;
int cursorAxisValueX;
int cursorAxisValueY;
float cursorPlanDisX;
float cursorPlanDisY;
2024-04-28 14:06:47 +02:00
2024-04-30 10:38:13 +02:00
bool scrollAxisMoved;
Point scrollStart;
Point scrollCurrent;
int scrollAxisValueX;
int scrollAxisValueY;
float scrollPlanDisX;
float scrollPlanDisY;
2024-04-03 14:34:22 +02:00
2024-04-30 10:38:13 +02:00
void openGameController(int index);
int getJoystickIndex(SDL_GameController * controller);
int getRealAxisValue(int value);
void dispatchAxisShortcuts(const std::vector<EShortcut> & shortcutsVector, SDL_GameControllerAxis axisID, int axisValue);
2024-04-30 10:38:13 +02:00
void tryToConvertCursor();
void doCursorMove(int deltaX, int deltaY);
int getMoveDis(float planDis);
void handleCursorUpdate(long long deltaTime);
void handleScrollUpdate(long long deltaTime);
bool isScrollAxisReleased();
2024-04-03 14:34:22 +02:00
public:
2024-04-30 10:38:13 +02:00
InputSourceGameController();
void tryOpenAllGameControllers();
void handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device);
void handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device);
void handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device);
void handleEventAxisMotion(const SDL_ControllerAxisEvent & axis);
void handleEventButtonDown(const SDL_ControllerButtonEvent & button);
void handleEventButtonUp(const SDL_ControllerButtonEvent & button);
void handleUpdate();
2024-04-03 14:34:22 +02:00
};