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vcmi/lib/mapObjectConstructors/SObjectSounds.h

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/*
* SObjectSounds.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
struct SObjectSounds
{
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std::vector<AudioPath> ambient;
std::vector<AudioPath> visit;
std::vector<AudioPath> removal;
};
VCMI_LIB_NAMESPACE_END