2008-12-26 03:46:53 +02:00
# ifndef __SDL_EXTENSIONS_H__
# define __SDL_EXTENSIONS_H__
# include "SDL.h"
# include "SDL_ttf.h"
extern SDL_Surface * screen ;
extern SDL_Color tytulowy , tlo , zwykly ;
extern TTF_Font * TNRB16 , * TNR , * GEOR13 , * GEORXX , * GEORM ;
void blitAtWR ( SDL_Surface * src , int x , int y , SDL_Surface * dst = screen ) ;
void blitAt ( SDL_Surface * src , int x , int y , SDL_Surface * dst = screen ) ;
void blitAtWR ( SDL_Surface * src , SDL_Rect pos , SDL_Surface * dst = screen ) ;
void blitAt ( SDL_Surface * src , SDL_Rect pos , SDL_Surface * dst = screen ) ;
void updateRect ( SDL_Rect * rect , SDL_Surface * scr = screen ) ;
bool isItIn ( const SDL_Rect * rect , int x , int y ) ;
template < typename T > int getIndexOf ( const std : : vector < T > & v , const T & val )
{
for ( int i = 0 ; i < v . size ( ) ; i + + )
if ( v [ i ] = = val )
return i ;
return - 1 ;
}
2009-02-08 17:39:26 +02:00
inline SDL_Rect genRect ( const int & hh , const int & ww , const int & xx , const int & yy )
{
SDL_Rect ret ;
ret . h = hh ;
ret . w = ww ;
ret . x = xx ;
ret . y = yy ;
return ret ;
}
2008-12-26 03:46:53 +02:00
namespace CSDL_Ext
{
extern SDL_Surface * std32bppSurface ;
inline void SDL_PutPixel ( SDL_Surface * ekran , const int & x , const int & y , const Uint8 & R , const Uint8 & G , const Uint8 & B , Uint8 A = 255 ) ; //myC influences the start of reading pixels
2009-02-08 17:39:26 +02:00
//inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
inline void SDL_PutPixelWithoutRefresh ( SDL_Surface * ekran , const int & x , const int & y , const Uint8 & R , const Uint8 & G , const Uint8 & B , Uint8 A = 255 )
{
Uint8 * p = ( Uint8 * ) ekran - > pixels + y * ekran - > pitch + x * ekran - > format - > BytesPerPixel ;
p [ 0 ] = B ;
p [ 1 ] = G ;
p [ 2 ] = R ;
if ( ekran - > format - > BytesPerPixel = = 4 )
p [ 3 ] = A ;
}
2008-12-26 03:46:53 +02:00
SDL_Surface * rotate01 ( SDL_Surface * toRot ) ; //vertical flip
SDL_Surface * hFlip ( SDL_Surface * toRot ) ; //horizontal flip
SDL_Surface * rotate02 ( SDL_Surface * toRot ) ; //rotate 90 degrees left
SDL_Surface * rotate03 ( SDL_Surface * toRot ) ; //rotate 180 degrees
SDL_Cursor * SurfaceToCursor ( SDL_Surface * image , int hx , int hy ) ;
Uint32 SDL_GetPixel ( SDL_Surface * surface , const int & x , const int & y , bool colorByte = false ) ;
SDL_Color SDL_GetPixelColor ( SDL_Surface * surface , int x , int y ) ;
SDL_Surface * alphaTransform ( SDL_Surface * src ) ; //adds transparency and shadows (partial handling only; see examples of using for details)
void blitWithRotate1 ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate2 ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate3 ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests
2009-01-09 15:03:47 +02:00
void blitWithRotate1clip ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
void blitWithRotate2clip ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
void blitWithRotate3clip ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
2008-12-26 03:46:53 +02:00
int blit8bppAlphaTo24bpp ( SDL_Surface * src , SDL_Rect * srcRect , SDL_Surface * dst , SDL_Rect * dstRect ) ; //blits 8 bpp surface with alpha channel to 24 bpp surface
Uint32 colorToUint32 ( const SDL_Color * color ) ; //little endian only
void printTo ( const std : : string & text , int x , int y , TTF_Font * font , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen , unsigned char quality = 2 ) ; // quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
void printToWR ( const std : : string & text , int x , int y , TTF_Font * font , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen , unsigned char quality = 2 ) ; // quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
void printAtMiddle ( const std : : string & text , int x , int y , TTF_Font * font , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen , unsigned char quality = 2 , bool refresh = false ) ; // quality: 0 - lowest, 1 - medium, 2 - highest
void printAtMiddleWB ( const std : : string & text , int x , int y , TTF_Font * font , int charpr , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen ) ;
void printAtWB ( const std : : string & text , int x , int y , TTF_Font * font , int charpr , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen ) ;
void printAt ( const std : : string & text , int x , int y , TTF_Font * font , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen , unsigned char quality = 2 ) ; // quality: 0 - lowest, 1 - medium, 2 - highest
2009-04-03 18:55:26 +03:00
void printAtWR ( const std : : string & text , int x , int y , TTF_Font * font , SDL_Color kolor = tytulowy , SDL_Surface * dst = screen , unsigned char quality = 2 ) ; // quality: 0 - lowest, 1 - medium, 2 - highest
2008-12-26 03:46:53 +02:00
void update ( SDL_Surface * what = screen ) ; //updates whole surface (default - main screen)
void drawBorder ( SDL_Surface * sur , int x , int y , int w , int h , int3 color ) ;
void setPlayerColor ( SDL_Surface * sur , unsigned char player ) ; //sets correct color of flags; -1 for neutral
std : : string processStr ( std : : string str , std : : vector < std : : string > & tor ) ; //replaces %s in string
SDL_Surface * newSurface ( int w , int h , SDL_Surface * mod = screen ) ; //creates new surface, with flags/format same as in surface given
SDL_Surface * copySurface ( SDL_Surface * mod ) ; //returns copy of given surface
} ;
# endif // __SDL_EXTENSIONS_H__