2018-12-09 15:20:46 +02:00
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/*
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* CompleteQuest.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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#include "../../../lib/VCMI_Lib.h"
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2023-06-23 17:02:48 +02:00
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#include "../../../lib/gameState/QuestInfo.h"
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2018-12-09 15:20:46 +02:00
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namespace Goals
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{
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class DLL_EXPORT CompleteQuest : public CGoal<CompleteQuest>
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{
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private:
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const QuestInfo q;
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public:
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CompleteQuest(const QuestInfo quest)
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: CGoal(Goals::COMPLETE_QUEST), q(quest)
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{
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}
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TGoalVec getAllPossibleSubgoals() override;
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TSubgoal whatToDoToAchieve() override;
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std::string name() const override;
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std::string completeMessage() const override;
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virtual bool operator==(const CompleteQuest & other) const override;
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private:
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TGoalVec tryCompleteQuest() const;
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TGoalVec missionArt() const;
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TGoalVec missionHero() const;
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TGoalVec missionArmy() const;
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TGoalVec missionResources() const;
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TGoalVec missionDestroyObj() const;
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TGoalVec missionIncreasePrimaryStat() const;
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TGoalVec missionLevel() const;
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TGoalVec missionKeymaster() const;
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std::string questToString() const;
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};
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}
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