mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
156 lines
3.6 KiB
C++
156 lines
3.6 KiB
C++
|
/*
|
||
|
* Catapult.cpp, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
#include "StdInc.h"
|
||
|
|
||
|
#include "Catapult.h"
|
||
|
|
||
|
#include "Registry.h"
|
||
|
#include "../ISpellMechanics.h"
|
||
|
|
||
|
#include "../../NetPacks.h"
|
||
|
#include "../../battle/IBattleState.h"
|
||
|
#include "../../battle/CBattleInfoCallback.h"
|
||
|
#include "../../battle/Unit.h"
|
||
|
#include "../../mapObjects/CGTownInstance.h"
|
||
|
#include "../../serializer/JsonSerializeFormat.h"
|
||
|
|
||
|
static const std::string EFFECT_NAME = "core:catapult";
|
||
|
|
||
|
namespace spells
|
||
|
{
|
||
|
namespace effects
|
||
|
{
|
||
|
|
||
|
VCMI_REGISTER_SPELL_EFFECT(Catapult, EFFECT_NAME);
|
||
|
|
||
|
Catapult::Catapult()
|
||
|
: LocationEffect(),
|
||
|
targetsToAttack(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Catapult::~Catapult() = default;
|
||
|
|
||
|
bool Catapult::applicable(Problem & problem, const Mechanics * m) const
|
||
|
{
|
||
|
auto town = m->cb->battleGetDefendedTown();
|
||
|
|
||
|
if(nullptr == town)
|
||
|
{
|
||
|
return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
|
||
|
}
|
||
|
|
||
|
if(CGTownInstance::NONE == town->fortLevel())
|
||
|
{
|
||
|
return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
|
||
|
}
|
||
|
|
||
|
if(m->isSmart() && m->casterSide != BattleSide::ATTACKER)
|
||
|
{
|
||
|
//if spell targeting is smart, then only attacker can use it
|
||
|
return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
|
||
|
}
|
||
|
|
||
|
const auto attackableBattleHexes = m->cb->getAttackableBattleHexes();
|
||
|
|
||
|
if(attackableBattleHexes.empty())
|
||
|
return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Catapult::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
|
||
|
{
|
||
|
//start with all destructible parts
|
||
|
static const std::set<EWallPart::EWallPart> possibleTargets =
|
||
|
{
|
||
|
EWallPart::KEEP,
|
||
|
EWallPart::BOTTOM_TOWER,
|
||
|
EWallPart::BOTTOM_WALL,
|
||
|
EWallPart::BELOW_GATE,
|
||
|
EWallPart::OVER_GATE,
|
||
|
EWallPart::UPPER_WALL,
|
||
|
EWallPart::UPPER_TOWER,
|
||
|
EWallPart::GATE
|
||
|
};
|
||
|
|
||
|
assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
|
||
|
|
||
|
CatapultAttack ca;
|
||
|
ca.attacker = -1;
|
||
|
|
||
|
for(int i = 0; i < targetsToAttack; i++)
|
||
|
{
|
||
|
//Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
|
||
|
EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, rng);
|
||
|
|
||
|
auto state = m->cb->battleGetWallState(target);
|
||
|
|
||
|
if(state == EWallState::DESTROYED || state == EWallState::NONE)
|
||
|
continue;
|
||
|
|
||
|
CatapultAttack::AttackInfo attackInfo;
|
||
|
|
||
|
attackInfo.damageDealt = 1;
|
||
|
attackInfo.attackedPart = target;
|
||
|
attackInfo.destinationTile = m->cb->wallPartToBattleHex(target);
|
||
|
|
||
|
ca.attackedParts.push_back(attackInfo);
|
||
|
|
||
|
//removing creatures in turrets / keep if one is destroyed
|
||
|
BattleHex posRemove;
|
||
|
|
||
|
switch(target)
|
||
|
{
|
||
|
case EWallPart::KEEP:
|
||
|
posRemove = -2;
|
||
|
break;
|
||
|
case EWallPart::BOTTOM_TOWER:
|
||
|
posRemove = -3;
|
||
|
break;
|
||
|
case EWallPart::UPPER_TOWER:
|
||
|
posRemove = -4;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(posRemove != BattleHex::INVALID)
|
||
|
{
|
||
|
BattleUnitsChanged removeUnits;
|
||
|
auto all = m->cb->battleGetUnitsIf([=](const battle::Unit * unit)
|
||
|
{
|
||
|
return !unit->isGhost();
|
||
|
});
|
||
|
|
||
|
for(auto & elem : all)
|
||
|
{
|
||
|
if(elem->getPosition() == posRemove)
|
||
|
{
|
||
|
removeUnits.changedStacks.emplace_back(elem->unitId(), UnitChanges::EOperation::REMOVE);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(!removeUnits.changedStacks.empty())
|
||
|
battleState->apply(&removeUnits);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
battleState->apply(&ca);
|
||
|
}
|
||
|
|
||
|
void Catapult::serializeJsonEffect(JsonSerializeFormat & handler)
|
||
|
{
|
||
|
//TODO: add configuration unifying with Catapult ability
|
||
|
handler.serializeInt("targetsToAttack", targetsToAttack);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|