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vcmi/lib/VCMI_Lib.h

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/*
* VCMI_Lib.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Services.h>
VCMI_LIB_NAMESPACE_BEGIN
class CConsoleHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CSkillHandler;
class CBuildingHandler;
class CObjectHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CModHandler;
class CContentHandler;
class BattleFieldHandler;
class IBonusTypeHandler;
class CBonusTypeHandler;
class TerrainTypeHandler;
class RoadTypeHandler;
class RiverTypeHandler;
class ObstacleHandler;
class CTerrainViewPatternConfig;
class CRmgTemplateStorage;
class IHandlerBase;
class IGameSettings;
class GameSettings;
class CIdentifierStorage;
#if SCRIPTING_ENABLED
namespace scripting
{
class ScriptHandler;
}
#endif
/// Loads and constructs several handlers
class DLL_LINKAGE LibClasses : public Services
{
CBonusTypeHandler * bth;
void callWhenDeserializing(); //should be called only by serialize !!!
void makeNull(); //sets all handler pointers to null
std::shared_ptr<CContentHandler> getContent() const;
void setContent(std::shared_ptr<CContentHandler> content);
public:
bool IS_AI_ENABLED = false; //unused?
const ArtifactService * artifacts() const override;
const CreatureService * creatures() const override;
const FactionService * factions() const override;
const HeroClassService * heroClasses() const override;
const HeroTypeService * heroTypes() const override;
#if SCRIPTING_ENABLED
const scripting::Service * scripts() const override;
#endif
const spells::Service * spells() const override;
const SkillService * skills() const override;
const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override;
const IGameSettings * settings() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
const spells::effects::Registry * spellEffects() const override;
spells::effects::Registry * spellEffects() override;
const IBonusTypeHandler * getBth() const; //deprecated
const CIdentifierStorage * identifiers() const;
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CSkillHandler * skillh;
CObjectHandler * objh;
CObjectClassesHandler * objtypeh;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
CModHandler * modh;
TerrainTypeHandler * terrainTypeHandler;
RoadTypeHandler * roadTypeHandler;
RiverTypeHandler * riverTypeHandler;
CIdentifierStorage * identifiersHandler;
CTerrainViewPatternConfig * terviewh;
CRmgTemplateStorage * tplh;
BattleFieldHandler * battlefieldsHandler;
ObstacleHandler * obstacleHandler;
GameSettings * settingsHandler;
#if SCRIPTING_ENABLED
scripting::ScriptHandler * scriptHandler;
#endif
LibClasses(); //c-tor, loads .lods and NULLs handlers
~LibClasses();
void init(bool onlyEssential); //uses standard config file
void clear(); //deletes all handlers and its data
// basic initialization. should be called before init(). Can also extract original H3 archives
void loadFilesystem(bool extractArchives);
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void loadModFilesystem();
#if SCRIPTING_ENABLED
void scriptsLoaded();
#endif
};
extern DLL_LINKAGE LibClasses * VLC;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives);
DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
VCMI_LIB_NAMESPACE_END