<li>Support for SoD-only installations, WoG becomes optional addition</li>
<li>New logging framework</li>
<li>Negative luck support, disabled by default</li>
<li>Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)</li>
<li>Fixed stack artifact (and related buttons) not displaying in creature window.</li>
<li>Fixed crash at month of double population.</li>
</ul>
<b>MODS</b>
<ul>
<li>See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.</li>
<li>Improved json validation. Now it support most of features from latest json schema draft.</li>
<li>Icons use path to icon instead of image indexes.</li>
<li>It is possible to edit data of another mod or H3 data via mods.</li>
<li>Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)</li>
<li>Removed no longer needed field "projectile spins"</li>
<li>Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Fixed Death Stare of Commanders</li>
<li>Projectile blitting should be closer to original H3. But still not perfect.</li>
<li>Fixed missing Mirth effects</li>
<li>Stack affected by Berserk should not try to attack itself</li>
<li>Fixed several cases of incorrect positioning of creatures in battles</li>
<li>Fixed abilities of Efreet.</li>
<li>Fixed broken again palette in some battle backgrounds</li>
</ul>
<b>TOWN</b>
<ul>
<li>VCMI will not crash if building selection area is smaller than def</li>
<li>Detection of transparency on selection area is closer to H3</li>
<li>Improved handling buildings with mode "auto":
<ul>
<li>they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)</li>
<li>transitive dependencies are handled (A makes B build, and B makes C and D)</li>