voidcursorMove(intx,inty);//change cursor's positions to (x, y)
voidchangeGraphic(inttype,intno);//changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
voidhideCursor();//no cursor will be visible
voidhardwareCursor();// returns to hardware cursor mode