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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

* refactoring

This commit is contained in:
mateuszb
2013-02-08 22:42:46 +00:00
parent 9dd60b6dbe
commit 0003d30991
7 changed files with 68 additions and 72 deletions

View File

@@ -195,16 +195,14 @@ void callWith(std::vector<T> args, boost::function<void(T)> fun, ui32 which)
fun(args[which]);
}
void CGameHandler::levelUpHero(int ID, SecondarySkill::SecondarySkill skill)
void CGameHandler::levelUpHero(const CGHeroInstance * hero, SecondarySkill::SecondarySkill skill)
{
changeSecSkill(ID, skill, 1, 0);
levelUpHero(ID);
changeSecSkill(hero, skill, 1, 0);
levelUpHero(hero);
}
void CGameHandler::levelUpHero(int ID)
void CGameHandler::levelUpHero(const CGHeroInstance * hero)
{
CGHeroInstance *hero = static_cast<CGHeroInstance *>(gs->map->objects[ID].get());
// required exp for at least 1 lvl-up hasn't been reached
if (hero->exp < VLC->heroh->reqExp(hero->level+1))
{
@@ -226,14 +224,14 @@ void CGameHandler::levelUpHero(int ID)
}
tlog5 << "The hero gets the primary skill with the no. " << x << " with a probability of " << r << "%." << std::endl;
SetPrimSkill sps;
sps.id = ID;
sps.id = hero->id;
sps.which = static_cast<PrimarySkill::PrimarySkill>(x);
sps.abs = false;
sps.val = 1;
sendAndApply(&sps);
HeroLevelUp hlu;
hlu.heroid = ID;
hlu.heroid = hero->id;
hlu.primskill = static_cast<PrimarySkill::PrimarySkill>(x);
hlu.level = hero->level+1;
@@ -280,11 +278,11 @@ void CGameHandler::levelUpHero(int ID)
sendAndApply (&hlu);
if (hlu.skills.size())
{
levelUpHero (ID, vstd::pickRandomElementOf (hlu.skills, rand));
levelUpHero (hero, vstd::pickRandomElementOf (hlu.skills, rand));
}
else //apply and send info
{
levelUpHero(ID);
levelUpHero(hero);
}
}
else
@@ -294,18 +292,18 @@ void CGameHandler::levelUpHero(int ID)
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind
(callWith<SecondarySkill::SecondarySkill>, hlu.skills,
boost::function<void(SecondarySkill::SecondarySkill)>(boost::bind
(&CGameHandler::levelUpHero, this, ID,_1) ), _1));
(&CGameHandler::levelUpHero, this, hero, _1) ), _1));
applyAndAsk(&hlu,hero->tempOwner,callback); //call levelUpHero when client responds
}
else if(hlu.skills.size() == 1) //apply, give only possible skill and send info
{
sendAndApply(&hlu);
levelUpHero(ID, hlu.skills.back());
levelUpHero(hero, hlu.skills.back());
}
else //apply and send info
{
sendAndApply(&hlu);
levelUpHero(ID);
levelUpHero(hero);
}
}
}
@@ -472,7 +470,7 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
//only for exp - hero may level up
if (which == PrimarySkill::EXPERIENCE)
{
levelUpHero(hero->id);
levelUpHero(hero);
if (hero->commander && hero->commander->alive)
{
SetCommanderProperty scp;
@@ -486,10 +484,10 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
}
}
void CGameHandler::changeSecSkill( int ID, SecondarySkill::SecondarySkill which, int val, bool abs/*=false*/ )
void CGameHandler::changeSecSkill( const CGHeroInstance * hero, SecondarySkill::SecondarySkill which, int val, bool abs/*=false*/ )
{
SetSecSkill sss;
sss.id = ID;
sss.id = hero->id;
sss.which = which;
sss.val = val;
sss.abs = abs;
@@ -497,9 +495,8 @@ void CGameHandler::changeSecSkill( int ID, SecondarySkill::SecondarySkill which,
if(which == SecondarySkill::WISDOM)
{
const CGHeroInstance *h = getHero(ID);
if(h && h->visitedTown)
giveSpells(h->visitedTown, h);
if(hero && hero->visitedTown)
giveSpells(hero->visitedTown, hero);
}
}
@@ -1894,9 +1891,9 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, TPlayerColor owner)
}
}
void CGameHandler::setHoverName(int objid, MetaString* name)
void CGameHandler::setHoverName(const CGObjectInstance * obj, MetaString* name)
{
SetHoverName shn(objid, *name);
SetHoverName shn(obj->id, *name);
sendAndApply(&shn);
}
@@ -3068,7 +3065,7 @@ bool CGameHandler::buySecSkill( const IMarket *m, const CGHeroInstance *h, Secon
sr.val = getResource(h->tempOwner, Res::GOLD) - 2000;
sendAndApply(&sr);
changeSecSkill(h->id, skill, 1, true);
changeSecSkill(h, skill, 1, true);
return true;
}
@@ -5345,7 +5342,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
if (staredCreatures)
{
if (bat.bsa.size() && bat.bsa[0].newAmount > 0) //TODO: death stare was not originally available for multiple-hex attacks, but...
handleSpellCasting(79, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
handleSpellCasting(Spells::DEATH_STARE, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
!attacker->attackerOwned, attacker->owner, NULL, NULL, staredCreatures, ECastingMode::AFTER_ATTACK_CASTING, attacker);
}
}
@@ -5359,7 +5356,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
}
if (acidDamage)
{
handleSpellCasting(81, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
handleSpellCasting(Spells::ACID_BREATH_DAMAGE, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
!attacker->attackerOwned, attacker->owner, NULL, NULL,
acidDamage * attacker->count, ECastingMode::AFTER_ATTACK_CASTING, attacker);
}
@@ -5482,7 +5479,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
COMPLAIN_RET("Destination tile doesn't exist!");
if(!h->movement)
COMPLAIN_RET("Hero needs movement points to cast Dimension Door!");
if(h->getBonusesCount(Bonus::SPELL_EFFECT, Spells::DIMENSION_DOOR) >= s->powers[schoolLevel]) //limit casts per turn
if(h->getBonusesCount(Bonus::SPELL_EFFECT, DIMENSION_DOOR) >= s->powers[schoolLevel]) //limit casts per turn
{
InfoWindow iw;
iw.player = h->tempOwner;
@@ -5494,7 +5491,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
GiveBonus gb;
gb.id = h->id;
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, Spells::DIMENSION_DOOR);
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, DIMENSION_DOOR);
sendAndApply(&gb);
if(!dest->isClear(curr)) //wrong dest tile
@@ -5521,7 +5518,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
GiveBonus gb;
gb.id = h->id;
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::FLYING_MOVEMENT, Bonus::SPELL_EFFECT, 0, Spells::FLY, subtype);
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::FLYING_MOVEMENT, Bonus::SPELL_EFFECT, 0, FLY, subtype);
sendAndApply(&gb);
}
break;
@@ -5531,7 +5528,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
GiveBonus gb;
gb.id = h->id;
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::WATER_WALKING, Bonus::SPELL_EFFECT, 0, Spells::WATER_WALK, subtype);
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::WATER_WALKING, Bonus::SPELL_EFFECT, 0, WATER_WALK, subtype);
sendAndApply(&gb);
}
break;