mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* refactoring
This commit is contained in:
parent
9dd60b6dbe
commit
0003d30991
@ -166,9 +166,9 @@ public:
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bool removeObject(const CGObjectInstance * obj) OVERRIDE {return false;};
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void setBlockVis(int objid, bool bv) OVERRIDE {};
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void setOwner(const CGObjectInstance * obj, TPlayerColor owner) OVERRIDE {};
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void setHoverName(int objid, MetaString * name) OVERRIDE {};
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void setHoverName(const CGObjectInstance * obj, MetaString * name) OVERRIDE {};
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) OVERRIDE {};
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void changeSecSkill(int ID, SecondarySkill::SecondarySkill which, int val, bool abs=false) OVERRIDE {};
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void changeSecSkill(const CGHeroInstance * hero, SecondarySkill::SecondarySkill which, int val, bool abs=false) OVERRIDE {};
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void showBlockingDialog(BlockingDialog *iw, const CFunctionList<void(ui32)> &callback) OVERRIDE {};
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ui32 showBlockingDialog(BlockingDialog *iw) OVERRIDE {return 0;}; //synchronous version of above
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void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) OVERRIDE {};
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@ -1093,7 +1093,7 @@ void CGHeroInstance::initObj() //TODO: use bonus system
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hs->addNewBonus(bonus);
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break;
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case 11://starting skill with mastery (Adrienne)
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cb->changeSecSkill(id, static_cast<SecondarySkill::SecondarySkill>(spec.val), spec.additionalinfo); //simply give it and forget
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cb->changeSecSkill(this, static_cast<SecondarySkill::SecondarySkill>(spec.val), spec.additionalinfo); //simply give it and forget
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break;
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case 12://army speed
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bonus->type = Bonus::STACKS_SPEED;
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@ -3459,7 +3459,7 @@ void CGMine::flagMine(TPlayerColor player) const
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ms << "(%s)";
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ms.addReplacement(MetaString::RES_NAMES, producedResource);
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}
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cb->setHoverName(id,&ms);
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cb->setHoverName(this,&ms);
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InfoWindow iw;
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iw.soundID = soundBase::FLAGMINE;
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@ -3565,7 +3565,7 @@ void CGVisitableOPW::newTurn() const
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cb->setObjProperty(id, ObjProperty::VISITED, false);
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MetaString ms; //set text to "not visited"
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ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
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cb->setHoverName(id,&ms);
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cb->setHoverName(this,&ms);
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}
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}
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bool CGVisitableOPW::wasVisited(TPlayerColor player) const
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@ -3644,7 +3644,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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cb->setObjProperty(id, ObjProperty::VISITED, true);
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MetaString ms; //set text to "visited"
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ms.addTxt(MetaString::OBJ_NAMES,ID); ms << " "; ms.addTxt(MetaString::GENERAL_TXT,352);
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cb->setHoverName(id,&ms);
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cb->setHoverName(this,&ms);
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}
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}
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@ -4729,7 +4729,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
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cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
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break;
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case SECONDARY_SKILL:
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cb->changeSecSkill(h->id, static_cast<SecondarySkill::SecondarySkill>(rID), rVal, false);
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cb->changeSecSkill(h, static_cast<SecondarySkill::SecondarySkill>(rID), rVal, false);
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break;
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case ARTIFACT:
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cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);
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@ -4817,7 +4817,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
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{
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iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
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txt_id = 171;
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cb->changeSecSkill(h->id, static_cast<SecondarySkill::SecondarySkill>(ability), 1, true);
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cb->changeSecSkill(h, static_cast<SecondarySkill::SecondarySkill>(ability), 1, true);
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}
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iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
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@ -5201,7 +5201,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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if( (curLev && curLev < abilityLevels[i]) || (h->canLearnSkill() ))
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{
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cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
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cb->changeSecSkill(h,abilities[i],abilityLevels[i],true);
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}
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}
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@ -5577,7 +5577,7 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
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iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
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break;
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case SECONDARY_SKILL:
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cb->changeSecSkill(h->id,static_cast<SecondarySkill::SecondarySkill>(bid),+1);
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cb->changeSecSkill(h,static_cast<SecondarySkill::SecondarySkill>(bid),+1);
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iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
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break;
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case SPELL:
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@ -142,34 +142,6 @@ bool CSpell::hasEffects() const
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return !effects[0].empty();
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}
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namespace Spells
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{
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enum
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{
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SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
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FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
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QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
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MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
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CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
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METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
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SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
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PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
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PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
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CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
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CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
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DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
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MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
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TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
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FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
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SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
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STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
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DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
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};
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}
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bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
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class DLL_LINKAGE CSpellHandler
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@ -553,6 +553,33 @@ namespace CreatureID
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};
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}
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namespace Spells
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{
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enum Spells
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{
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SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
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FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
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QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
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MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
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CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
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METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
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SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
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PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
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PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
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CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
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CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
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DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
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MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
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TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
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FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
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SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
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STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
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DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
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};
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}
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// Typedef declarations
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typedef si8 TFaction;
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typedef si64 TExpType;
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@ -207,9 +207,9 @@ public:
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virtual bool removeObject(const CGObjectInstance * obj)=0;
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virtual void setBlockVis(int objid, bool bv)=0;
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virtual void setOwner(const CGObjectInstance * objid, TPlayerColor owner)=0;
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virtual void setHoverName(int objid, MetaString * name)=0;
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virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
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virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
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virtual void changeSecSkill(int ID, SecondarySkill::SecondarySkill which, int val, bool abs=false)=0;
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virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill::SecondarySkill which, int val, bool abs=false)=0;
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virtual void showBlockingDialog(BlockingDialog *iw, const CFunctionList<void(ui32)> &callback)=0;
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virtual ui32 showBlockingDialog(BlockingDialog *iw) =0; //synchronous version of above //TODO:
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virtual void showGarrisonDialog(int upobj, int hid, bool removableUnits, const boost::function<void()> &cb) =0; //cb will be called when player closes garrison window
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@ -195,16 +195,14 @@ void callWith(std::vector<T> args, boost::function<void(T)> fun, ui32 which)
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fun(args[which]);
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}
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void CGameHandler::levelUpHero(int ID, SecondarySkill::SecondarySkill skill)
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void CGameHandler::levelUpHero(const CGHeroInstance * hero, SecondarySkill::SecondarySkill skill)
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{
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changeSecSkill(ID, skill, 1, 0);
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levelUpHero(ID);
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changeSecSkill(hero, skill, 1, 0);
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levelUpHero(hero);
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}
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void CGameHandler::levelUpHero(int ID)
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void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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{
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CGHeroInstance *hero = static_cast<CGHeroInstance *>(gs->map->objects[ID].get());
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// required exp for at least 1 lvl-up hasn't been reached
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if (hero->exp < VLC->heroh->reqExp(hero->level+1))
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{
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@ -226,14 +224,14 @@ void CGameHandler::levelUpHero(int ID)
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}
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tlog5 << "The hero gets the primary skill with the no. " << x << " with a probability of " << r << "%." << std::endl;
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SetPrimSkill sps;
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sps.id = ID;
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sps.id = hero->id;
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sps.which = static_cast<PrimarySkill::PrimarySkill>(x);
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sps.abs = false;
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sps.val = 1;
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sendAndApply(&sps);
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HeroLevelUp hlu;
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hlu.heroid = ID;
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hlu.heroid = hero->id;
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hlu.primskill = static_cast<PrimarySkill::PrimarySkill>(x);
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hlu.level = hero->level+1;
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@ -280,11 +278,11 @@ void CGameHandler::levelUpHero(int ID)
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sendAndApply (&hlu);
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if (hlu.skills.size())
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{
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levelUpHero (ID, vstd::pickRandomElementOf (hlu.skills, rand));
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levelUpHero (hero, vstd::pickRandomElementOf (hlu.skills, rand));
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}
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else //apply and send info
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{
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levelUpHero(ID);
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levelUpHero(hero);
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}
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}
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else
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@ -294,18 +292,18 @@ void CGameHandler::levelUpHero(int ID)
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind
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(callWith<SecondarySkill::SecondarySkill>, hlu.skills,
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boost::function<void(SecondarySkill::SecondarySkill)>(boost::bind
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(&CGameHandler::levelUpHero, this, ID,_1) ), _1));
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(&CGameHandler::levelUpHero, this, hero, _1) ), _1));
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applyAndAsk(&hlu,hero->tempOwner,callback); //call levelUpHero when client responds
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}
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else if(hlu.skills.size() == 1) //apply, give only possible skill and send info
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{
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sendAndApply(&hlu);
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levelUpHero(ID, hlu.skills.back());
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levelUpHero(hero, hlu.skills.back());
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}
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else //apply and send info
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{
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sendAndApply(&hlu);
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levelUpHero(ID);
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levelUpHero(hero);
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}
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}
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}
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@ -472,7 +470,7 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
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//only for exp - hero may level up
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if (which == PrimarySkill::EXPERIENCE)
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{
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levelUpHero(hero->id);
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levelUpHero(hero);
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if (hero->commander && hero->commander->alive)
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{
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SetCommanderProperty scp;
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@ -486,10 +484,10 @@ void CGameHandler::changePrimSkill(const CGHeroInstance * hero, PrimarySkill::Pr
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}
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}
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void CGameHandler::changeSecSkill( int ID, SecondarySkill::SecondarySkill which, int val, bool abs/*=false*/ )
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void CGameHandler::changeSecSkill( const CGHeroInstance * hero, SecondarySkill::SecondarySkill which, int val, bool abs/*=false*/ )
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{
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SetSecSkill sss;
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sss.id = ID;
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sss.id = hero->id;
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sss.which = which;
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sss.val = val;
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sss.abs = abs;
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@ -497,9 +495,8 @@ void CGameHandler::changeSecSkill( int ID, SecondarySkill::SecondarySkill which,
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if(which == SecondarySkill::WISDOM)
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{
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const CGHeroInstance *h = getHero(ID);
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if(h && h->visitedTown)
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giveSpells(h->visitedTown, h);
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if(hero && hero->visitedTown)
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giveSpells(hero->visitedTown, hero);
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}
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}
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@ -1894,9 +1891,9 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, TPlayerColor owner)
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}
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}
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void CGameHandler::setHoverName(int objid, MetaString* name)
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void CGameHandler::setHoverName(const CGObjectInstance * obj, MetaString* name)
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{
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SetHoverName shn(objid, *name);
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SetHoverName shn(obj->id, *name);
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sendAndApply(&shn);
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}
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@ -3068,7 +3065,7 @@ bool CGameHandler::buySecSkill( const IMarket *m, const CGHeroInstance *h, Secon
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sr.val = getResource(h->tempOwner, Res::GOLD) - 2000;
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sendAndApply(&sr);
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changeSecSkill(h->id, skill, 1, true);
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changeSecSkill(h, skill, 1, true);
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return true;
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}
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@ -5345,7 +5342,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
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if (staredCreatures)
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{
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if (bat.bsa.size() && bat.bsa[0].newAmount > 0) //TODO: death stare was not originally available for multiple-hex attacks, but...
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handleSpellCasting(79, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
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handleSpellCasting(Spells::DEATH_STARE, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
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!attacker->attackerOwned, attacker->owner, NULL, NULL, staredCreatures, ECastingMode::AFTER_ATTACK_CASTING, attacker);
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}
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}
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@ -5359,7 +5356,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
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}
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if (acidDamage)
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{
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handleSpellCasting(81, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
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handleSpellCasting(Spells::ACID_BREATH_DAMAGE, 0, gs->curB->battleGetStackByID(bat.bsa[0].stackAttacked)->position,
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!attacker->attackerOwned, attacker->owner, NULL, NULL,
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acidDamage * attacker->count, ECastingMode::AFTER_ATTACK_CASTING, attacker);
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}
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@ -5482,7 +5479,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
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COMPLAIN_RET("Destination tile doesn't exist!");
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if(!h->movement)
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COMPLAIN_RET("Hero needs movement points to cast Dimension Door!");
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if(h->getBonusesCount(Bonus::SPELL_EFFECT, Spells::DIMENSION_DOOR) >= s->powers[schoolLevel]) //limit casts per turn
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if(h->getBonusesCount(Bonus::SPELL_EFFECT, DIMENSION_DOOR) >= s->powers[schoolLevel]) //limit casts per turn
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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@ -5494,7 +5491,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
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GiveBonus gb;
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gb.id = h->id;
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gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, Spells::DIMENSION_DOOR);
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gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, DIMENSION_DOOR);
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sendAndApply(&gb);
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if(!dest->isClear(curr)) //wrong dest tile
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@ -5521,7 +5518,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
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GiveBonus gb;
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gb.id = h->id;
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gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::FLYING_MOVEMENT, Bonus::SPELL_EFFECT, 0, Spells::FLY, subtype);
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::FLYING_MOVEMENT, Bonus::SPELL_EFFECT, 0, FLY, subtype);
|
||||
sendAndApply(&gb);
|
||||
}
|
||||
break;
|
||||
@ -5531,7 +5528,7 @@ bool CGameHandler::castSpell(const CGHeroInstance *h, int spellID, const int3 &p
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = h->id;
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::WATER_WALKING, Bonus::SPELL_EFFECT, 0, Spells::WATER_WALK, subtype);
|
||||
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::WATER_WALKING, Bonus::SPELL_EFFECT, 0, WATER_WALK, subtype);
|
||||
sendAndApply(&gb);
|
||||
}
|
||||
break;
|
||||
|
@ -133,9 +133,9 @@ public:
|
||||
bool removeObject(const CGObjectInstance * obj) OVERRIDE;
|
||||
void setBlockVis(int objid, bool bv) OVERRIDE;
|
||||
void setOwner(const CGObjectInstance * obj, TPlayerColor owner) OVERRIDE;
|
||||
void setHoverName(int objid, MetaString * name) OVERRIDE;
|
||||
void setHoverName(const CGObjectInstance * objid, MetaString * name) OVERRIDE;
|
||||
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) OVERRIDE;
|
||||
void changeSecSkill(int ID, SecondarySkill::SecondarySkill which, int val, bool abs=false) OVERRIDE;
|
||||
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill::SecondarySkill which, int val, bool abs=false) OVERRIDE;
|
||||
//void showInfoDialog(InfoWindow *iw) OVERRIDE;
|
||||
void showBlockingDialog(BlockingDialog *iw, const CFunctionList<void(ui32)> &callback) OVERRIDE;
|
||||
ui32 showBlockingDialog(BlockingDialog *iw) OVERRIDE; //synchronous version of above
|
||||
@ -182,8 +182,8 @@ public:
|
||||
void visitObjectOnTile(const TerrainTile &t, const CGHeroInstance * h);
|
||||
bool teleportHero(si32 hid, si32 dstid, ui8 source, TPlayerColor asker = GameConstants::NEUTRAL_PLAYER);
|
||||
void vistiCastleObjects (const CGTownInstance *t, const CGHeroInstance *h);
|
||||
void levelUpHero(int ID, SecondarySkill::SecondarySkill skill);//handle client respond and send one more request if needed
|
||||
void levelUpHero(int ID);//initial call - check if hero have remaining levelups & handle them
|
||||
void levelUpHero(const CGHeroInstance * hero, SecondarySkill::SecondarySkill skill);//handle client respond and send one more request if needed
|
||||
void levelUpHero(const CGHeroInstance * hero);//initial call - check if hero have remaining levelups & handle them
|
||||
void levelUpCommander (const CCommanderInstance * c, int skill); //secondary skill 1 to 6, special skill : skill - 100
|
||||
void levelUpCommander (const CCommanderInstance * c);
|
||||
void afterBattleCallback(); // called after level-ups are finished
|
||||
|
Loading…
Reference in New Issue
Block a user