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Fix spellbook page flip scaling
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@ -183,8 +183,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
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}
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else
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{
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dimensions.x = getCodecContext()->width;
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dimensions.y = getCodecContext()->height;
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dimensions = Point(getCodecContext()->width, getCodecContext()->height) * GH.screenHandler().getScalingFactor();
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}
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// Allocate a place to put our YUV image on that screen
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@ -208,9 +207,9 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
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}
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else
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{
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surface = CSDL_Ext::newSurface(dimensions * GH.screenHandler().getScalingFactor());
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surface = CSDL_Ext::newSurface(dimensions);
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sws = sws_getContext(getCodecContext()->width, getCodecContext()->height, getCodecContext()->pix_fmt,
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surface->w, surface->h, AV_PIX_FMT_RGB32,
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dimensions.x, dimensions.y, AV_PIX_FMT_RGB32,
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SWS_BICUBIC, nullptr, nullptr, nullptr);
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}
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@ -640,7 +639,7 @@ bool CVideoPlayer::playIntroVideo(const VideoPath & name)
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void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position)
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{
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openAndPlayVideoImpl(name, position, false, false, false);
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openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false, false);
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}
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std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool scaleToScreen)
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@ -535,13 +535,13 @@ void CSpellWindow::setCurrentPage(int value)
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void CSpellWindow::turnPageLeft()
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{
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if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
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CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 15));
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CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 14));
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}
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void CSpellWindow::turnPageRight()
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{
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if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
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CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 15));
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CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 14));
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}
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void CSpellWindow::keyPressed(EShortcut key)
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