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Compile fix. Sorry, Ivan :P
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@@ -9,7 +9,7 @@
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#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {tlog1 << __FUNCTION__ << " called when no battle!\n"; return X; }
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//allocate static member
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const int ReachabilityInfo::INFINITE_DIST;
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//const int ReachabilityInfo::INFINITE_DIST;
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namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO
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{
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