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Fix crash on transfer of multiple artifacts in a backpack to another
hero on starting next campaign scenario without hero that held these artifacts before
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123f9ee676
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@ -139,10 +139,14 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
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bool locked = hero.hero->getSlot(al.slot)->locked;
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if (!locked && takeable)
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{
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logGlobal->debug("Artifact %s from slot %d of hero %s will be transferred to next scenario", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
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hero.transferrableArtifacts.push_back(artifactPosition);
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}
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if (!locked && !takeable)
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{
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logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
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hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
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return true;
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}
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@ -413,16 +417,18 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
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if (!donorHero)
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throw std::runtime_error("Failed to find hero to take artifacts from! Scenario: " + gameState->map->name.toString());
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for (auto const & artLocation : campaignHeroReplacement.transferrableArtifacts)
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// process in reverse - 2nd artifact from a backpack must be processed before 1st one to avoid invalidation of artifact positions
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for (auto const & artLocation : boost::adaptors::reverse(campaignHeroReplacement.transferrableArtifacts))
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{
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auto * artifact = donorHero->getArt(artLocation);
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if (!donorHero)
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throw std::runtime_error("Failed to find artifacts to transfer to travelling hero! Scenario: " + gameState->map->name.toString());
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logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
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artifact->removeFrom(*donorHero, artLocation);
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if (receiver)
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{
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logGlobal->debug("Granting artifact %s to hero %s for transfer", artifact->artType->getJsonKey(), receiver->getHeroTypeName());
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const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
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if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
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artifact->putAt(*receiver, slot);
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