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* choosing adventure map scroll speed

This commit is contained in:
mateuszb
2008-11-30 14:08:07 +00:00
parent c6bcd61aba
commit 00899402cc
5 changed files with 21 additions and 17 deletions

View File

@ -1001,6 +1001,7 @@ CPlayerInterface::CPlayerInterface(int Player, int serial)
pim = new boost::recursive_mutex;
showingDialog = new CondSh<bool>(false);
heroMoveSpeed = 2;
mapScrollingSpeed = 2;
//initializing framerate keeper
mainFPSmng = new FPSmanager;
SDL_initFramerate(mainFPSmng);
@ -1529,16 +1530,6 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
adventureInt->updateScreen = true;
LOCPLINT->adventureInt->update(); //updating screen
CSDL_Ext::update(screen);
//CGI->screenh->updateScreen();
++LOCPLINT->adventureInt->animValHitCount; //for animations
if(LOCPLINT->adventureInt->animValHitCount == 8)
{
LOCPLINT->adventureInt->animValHitCount = 0;
++LOCPLINT->adventureInt->anim;
LOCPLINT->adventureInt->updateScreen = true;
}
++LOCPLINT->adventureInt->heroAnim;
SDL_Delay(5);
SDL_framerateDelay(mainFPSmng); //for animation purposes
@ -3825,6 +3816,13 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
heroMoveSpeed->select(owner->heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()
@ -3834,6 +3832,7 @@ CSystemOptionsWindow::~CSystemOptionsWindow()
delete quitGame;
delete backToMap;
delete heroMoveSpeed;
delete mapScrollSpeed;
}
void CSystemOptionsWindow::bquitf()
@ -3864,6 +3863,7 @@ void CSystemOptionsWindow::activate()
quitGame->activate();
backToMap->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
}
void CSystemOptionsWindow::deactivate()
@ -3871,6 +3871,7 @@ void CSystemOptionsWindow::deactivate()
quitGame->deactivate();
backToMap->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
@ -3884,6 +3885,7 @@ void CSystemOptionsWindow::show(SDL_Surface *to)
quitGame->show(to);
backToMap->show(to);
heroMoveSpeed->show(to);
mapScrollSpeed->show(to);
}
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)